14 #ifndef CLRenderCubicBezier_H__
15 #define CLRenderCubicBezier_H__
22 class RenderCubicBezier;
187 virtual RenderPoint*
toSBML(
unsigned int level,
unsigned int version)
const;
CLRelAbsVector mBasePoint1_Z
const CLRelAbsVector & basePoint1_X() const
CLRelAbsVector mBasePoint2_Y
CLRelAbsVector mBasePoint2_X
void setBasePoint1_Z(const CLRelAbsVector &v)
const CLRelAbsVector & basePoint2_Y() const
const CLRelAbsVector & z() const
virtual ~CLRenderCubicBezier()
const CLRelAbsVector & basePoint2_Z() const
const CLRelAbsVector & basePoint2_X() const
virtual CLRenderCubicBezier & operator=(const CLRenderCubicBezier &orig)
void setBasePoint2_Z(const CLRelAbsVector &v)
void setBasePoint2_X(const CLRelAbsVector &v)
CLRelAbsVector mBasePoint2_Z
void setBasePoint2_Y(const CLRelAbsVector &v)
void setBasePoint1(const CLRelAbsVector &x, const CLRelAbsVector &y, const CLRelAbsVector &z=CLRelAbsVector(0.0, 0.0))
void setBasePoint1_X(const CLRelAbsVector &v)
const CLRelAbsVector & basePoint1_Z() const
CLRelAbsVector mBasePoint1_X
virtual RenderPoint * toSBML(unsigned int level, unsigned int version) const
const CLRelAbsVector & basePoint1_Y() const
CLRelAbsVector mBasePoint1_Y
void setBasePoint2(const CLRelAbsVector &x, const CLRelAbsVector &y, const CLRelAbsVector &z=CLRelAbsVector(0.0, 0.0))
void setBasePoint1_Y(const CLRelAbsVector &v)