17 #include <sbml/packages/render/sbml/RenderPoint.h>
37 mXOffset(orig.mXOffset),
38 mYOffset(orig.mYOffset),
39 mZOffset(orig.mZOffset)
58 this->CLBase::operator=(orig);
279 RenderPoint* pP =
new RenderPoint(level, version);
293 pPoint->setCoordinates(*pV1, *pV2, *pV3);
CLRenderPoint & operator=(const CLRenderPoint &orig)
void setOffsets(const CLRelAbsVector &x, const CLRelAbsVector &y, const CLRelAbsVector &z=CLRelAbsVector(0.0, 0.0))
void setZ(const CLRelAbsVector &z)
const CLRelAbsVector & z() const
const CLRelAbsVector & getZOffset() const
void setZOffset(const CLRelAbsVector &z)
void setY(const CLRelAbsVector &y)
const CLRelAbsVector & y() const
virtual RenderPoint * toSBML(unsigned int level, unsigned int version) const
void setXOffset(const CLRelAbsVector &x)
RelAbsVector * toSBML() const
const CLRelAbsVector & getXOffset() const
const CLRelAbsVector & getYOffset() const
const CLRelAbsVector & x() const
void setYOffset(const CLRelAbsVector &y)
virtual void addSBMLAttributes(RenderPoint *pPoint) const
void setX(const CLRelAbsVector &x)
bool operator==(const CLRenderPoint &left)