COPASI API  4.16.103
glext.h
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1 // Begin CVS Header
2 // $Source: /Volumes/Home/Users/shoops/cvs/copasi_dev/copasi/GL/glext.h,v $
3 // $Revision: 1.1 $
4 // $Name: $
5 // $Author: shoops $
6 // $Date: 2010/09/24 17:49:32 $
7 // End CVS Header
8 
9 // Copyright (C) 2010 by Pedro Mendes, Virginia Tech Intellectual
10 // Properties, Inc., University of Heidelberg, and The University
11 // of Manchester.
12 // All rights reserved.
13 
14 #ifndef __glext_h_
15 #define __glext_h_
16 
17 #ifdef __cplusplus
18 extern "C"
19 {
20 #endif
21 
22  /*
23  ** Copyright (c) 2007-2010 The Khronos Group Inc.
24  **
25  ** Permission is hereby granted, free of charge, to any person obtaining a
26  ** copy of this software and/or associated documentation files (the
27  ** "Materials"), to deal in the Materials without restriction, including
28  ** without limitation the rights to use, copy, modify, merge, publish,
29  ** distribute, sublicense, and/or sell copies of the Materials, and to
30  ** permit persons to whom the Materials are furnished to do so, subject to
31  ** the following conditions:
32  **
33  ** The above copyright notice and this permission notice shall be included
34  ** in all copies or substantial portions of the Materials.
35  **
36  ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
37  ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
38  ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
39  ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
40  ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
41  ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
42  ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
43  */
44 
45  /* Header file version number, required by OpenGL ABI for Linux */
46  /* glext.h last updated $Date: 2010/09/24 17:49:32 $ */
47  /* Current version at http://www.opengl.org/registry/ */
48 #define GL_GLEXT_VERSION 64
49  /* Function declaration macros - to move into glplatform.h */
50 
51 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
52 #define WIN32_LEAN_AND_MEAN 1
53 #include <windows.h>
54 #endif
55 
56 #ifndef APIENTRY
57 #define APIENTRY
58 #endif
59 #ifndef APIENTRYP
60 #define APIENTRYP APIENTRY *
61 #endif
62 #ifndef GLAPI
63 #define GLAPI extern
64 #endif
65 
66  /*************************************************************/
67 
68 #ifndef GL_VERSION_1_2
69 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
70 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
71 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
72 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
73 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
74 #define GL_TEXTURE_BINDING_3D 0x806A
75 #define GL_PACK_SKIP_IMAGES 0x806B
76 #define GL_PACK_IMAGE_HEIGHT 0x806C
77 #define GL_UNPACK_SKIP_IMAGES 0x806D
78 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
79 #define GL_TEXTURE_3D 0x806F
80 #define GL_PROXY_TEXTURE_3D 0x8070
81 #define GL_TEXTURE_DEPTH 0x8071
82 #define GL_TEXTURE_WRAP_R 0x8072
83 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
84 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
85 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
86 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
87 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
88 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
89 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
90 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
91 #define GL_BGR 0x80E0
92 #define GL_BGRA 0x80E1
93 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
94 #define GL_MAX_ELEMENTS_INDICES 0x80E9
95 #define GL_CLAMP_TO_EDGE 0x812F
96 #define GL_TEXTURE_MIN_LOD 0x813A
97 #define GL_TEXTURE_MAX_LOD 0x813B
98 #define GL_TEXTURE_BASE_LEVEL 0x813C
99 #define GL_TEXTURE_MAX_LEVEL 0x813D
100 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
101 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
102 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
103 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
104 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
105 #endif
106 
107 #ifndef GL_VERSION_1_2_DEPRECATED
108 #define GL_RESCALE_NORMAL 0x803A
109 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
110 #define GL_SINGLE_COLOR 0x81F9
111 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
112 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
113 #endif
114 
115 #ifndef GL_ARB_imaging
116 #define GL_CONSTANT_COLOR 0x8001
117 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
118 #define GL_CONSTANT_ALPHA 0x8003
119 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
120 #define GL_BLEND_COLOR 0x8005
121 #define GL_FUNC_ADD 0x8006
122 #define GL_MIN 0x8007
123 #define GL_MAX 0x8008
124 #define GL_BLEND_EQUATION 0x8009
125 #define GL_FUNC_SUBTRACT 0x800A
126 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
127 #endif
128 
129 #ifndef GL_ARB_imaging_DEPRECATED
130 #define GL_CONVOLUTION_1D 0x8010
131 #define GL_CONVOLUTION_2D 0x8011
132 #define GL_SEPARABLE_2D 0x8012
133 #define GL_CONVOLUTION_BORDER_MODE 0x8013
134 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
135 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
136 #define GL_REDUCE 0x8016
137 #define GL_CONVOLUTION_FORMAT 0x8017
138 #define GL_CONVOLUTION_WIDTH 0x8018
139 #define GL_CONVOLUTION_HEIGHT 0x8019
140 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
141 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
142 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
143 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
144 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
145 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
146 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
147 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
148 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
149 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
150 #define GL_HISTOGRAM 0x8024
151 #define GL_PROXY_HISTOGRAM 0x8025
152 #define GL_HISTOGRAM_WIDTH 0x8026
153 #define GL_HISTOGRAM_FORMAT 0x8027
154 #define GL_HISTOGRAM_RED_SIZE 0x8028
155 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
156 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
157 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
158 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
159 #define GL_HISTOGRAM_SINK 0x802D
160 #define GL_MINMAX 0x802E
161 #define GL_MINMAX_FORMAT 0x802F
162 #define GL_MINMAX_SINK 0x8030
163 #define GL_TABLE_TOO_LARGE 0x8031
164 #define GL_COLOR_MATRIX 0x80B1
165 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
166 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
167 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
168 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
169 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
170 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
171 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
172 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
173 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
174 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
175 #define GL_COLOR_TABLE 0x80D0
176 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
177 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
178 #define GL_PROXY_COLOR_TABLE 0x80D3
179 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
180 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
181 #define GL_COLOR_TABLE_SCALE 0x80D6
182 #define GL_COLOR_TABLE_BIAS 0x80D7
183 #define GL_COLOR_TABLE_FORMAT 0x80D8
184 #define GL_COLOR_TABLE_WIDTH 0x80D9
185 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
186 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
187 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
188 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
189 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
190 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
191 #define GL_CONSTANT_BORDER 0x8151
192 #define GL_REPLICATE_BORDER 0x8153
193 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
194 #endif
195 
196 #ifndef GL_VERSION_1_3
197 #define GL_TEXTURE0 0x84C0
198 #define GL_TEXTURE1 0x84C1
199 #define GL_TEXTURE2 0x84C2
200 #define GL_TEXTURE3 0x84C3
201 #define GL_TEXTURE4 0x84C4
202 #define GL_TEXTURE5 0x84C5
203 #define GL_TEXTURE6 0x84C6
204 #define GL_TEXTURE7 0x84C7
205 #define GL_TEXTURE8 0x84C8
206 #define GL_TEXTURE9 0x84C9
207 #define GL_TEXTURE10 0x84CA
208 #define GL_TEXTURE11 0x84CB
209 #define GL_TEXTURE12 0x84CC
210 #define GL_TEXTURE13 0x84CD
211 #define GL_TEXTURE14 0x84CE
212 #define GL_TEXTURE15 0x84CF
213 #define GL_TEXTURE16 0x84D0
214 #define GL_TEXTURE17 0x84D1
215 #define GL_TEXTURE18 0x84D2
216 #define GL_TEXTURE19 0x84D3
217 #define GL_TEXTURE20 0x84D4
218 #define GL_TEXTURE21 0x84D5
219 #define GL_TEXTURE22 0x84D6
220 #define GL_TEXTURE23 0x84D7
221 #define GL_TEXTURE24 0x84D8
222 #define GL_TEXTURE25 0x84D9
223 #define GL_TEXTURE26 0x84DA
224 #define GL_TEXTURE27 0x84DB
225 #define GL_TEXTURE28 0x84DC
226 #define GL_TEXTURE29 0x84DD
227 #define GL_TEXTURE30 0x84DE
228 #define GL_TEXTURE31 0x84DF
229 #define GL_ACTIVE_TEXTURE 0x84E0
230 #define GL_MULTISAMPLE 0x809D
231 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
232 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
233 #define GL_SAMPLE_COVERAGE 0x80A0
234 #define GL_SAMPLE_BUFFERS 0x80A8
235 #define GL_SAMPLES 0x80A9
236 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
237 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
238 #define GL_TEXTURE_CUBE_MAP 0x8513
239 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
240 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
241 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
242 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
243 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
244 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
245 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
246 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
247 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
248 #define GL_COMPRESSED_RGB 0x84ED
249 #define GL_COMPRESSED_RGBA 0x84EE
250 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
251 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
252 #define GL_TEXTURE_COMPRESSED 0x86A1
253 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
254 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
255 #define GL_CLAMP_TO_BORDER 0x812D
256 #endif
257 
258 #ifndef GL_VERSION_1_3_DEPRECATED
259 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
260 #define GL_MAX_TEXTURE_UNITS 0x84E2
261 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
262 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
263 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
264 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
265 #define GL_MULTISAMPLE_BIT 0x20000000
266 #define GL_NORMAL_MAP 0x8511
267 #define GL_REFLECTION_MAP 0x8512
268 #define GL_COMPRESSED_ALPHA 0x84E9
269 #define GL_COMPRESSED_LUMINANCE 0x84EA
270 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
271 #define GL_COMPRESSED_INTENSITY 0x84EC
272 #define GL_COMBINE 0x8570
273 #define GL_COMBINE_RGB 0x8571
274 #define GL_COMBINE_ALPHA 0x8572
275 #define GL_SOURCE0_RGB 0x8580
276 #define GL_SOURCE1_RGB 0x8581
277 #define GL_SOURCE2_RGB 0x8582
278 #define GL_SOURCE0_ALPHA 0x8588
279 #define GL_SOURCE1_ALPHA 0x8589
280 #define GL_SOURCE2_ALPHA 0x858A
281 #define GL_OPERAND0_RGB 0x8590
282 #define GL_OPERAND1_RGB 0x8591
283 #define GL_OPERAND2_RGB 0x8592
284 #define GL_OPERAND0_ALPHA 0x8598
285 #define GL_OPERAND1_ALPHA 0x8599
286 #define GL_OPERAND2_ALPHA 0x859A
287 #define GL_RGB_SCALE 0x8573
288 #define GL_ADD_SIGNED 0x8574
289 #define GL_INTERPOLATE 0x8575
290 #define GL_SUBTRACT 0x84E7
291 #define GL_CONSTANT 0x8576
292 #define GL_PRIMARY_COLOR 0x8577
293 #define GL_PREVIOUS 0x8578
294 #define GL_DOT3_RGB 0x86AE
295 #define GL_DOT3_RGBA 0x86AF
296 #endif
297 
298 #ifndef GL_VERSION_1_4
299 #define GL_BLEND_DST_RGB 0x80C8
300 #define GL_BLEND_SRC_RGB 0x80C9
301 #define GL_BLEND_DST_ALPHA 0x80CA
302 #define GL_BLEND_SRC_ALPHA 0x80CB
303 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
304 #define GL_DEPTH_COMPONENT16 0x81A5
305 #define GL_DEPTH_COMPONENT24 0x81A6
306 #define GL_DEPTH_COMPONENT32 0x81A7
307 #define GL_MIRRORED_REPEAT 0x8370
308 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
309 #define GL_TEXTURE_LOD_BIAS 0x8501
310 #define GL_INCR_WRAP 0x8507
311 #define GL_DECR_WRAP 0x8508
312 #define GL_TEXTURE_DEPTH_SIZE 0x884A
313 #define GL_TEXTURE_COMPARE_MODE 0x884C
314 #define GL_TEXTURE_COMPARE_FUNC 0x884D
315 #endif
316 
317 #ifndef GL_VERSION_1_4_DEPRECATED
318 #define GL_POINT_SIZE_MIN 0x8126
319 #define GL_POINT_SIZE_MAX 0x8127
320 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
321 #define GL_GENERATE_MIPMAP 0x8191
322 #define GL_GENERATE_MIPMAP_HINT 0x8192
323 #define GL_FOG_COORDINATE_SOURCE 0x8450
324 #define GL_FOG_COORDINATE 0x8451
325 #define GL_FRAGMENT_DEPTH 0x8452
326 #define GL_CURRENT_FOG_COORDINATE 0x8453
327 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
328 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
329 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
330 #define GL_FOG_COORDINATE_ARRAY 0x8457
331 #define GL_COLOR_SUM 0x8458
332 #define GL_CURRENT_SECONDARY_COLOR 0x8459
333 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
334 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
335 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
336 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
337 #define GL_SECONDARY_COLOR_ARRAY 0x845E
338 #define GL_TEXTURE_FILTER_CONTROL 0x8500
339 #define GL_DEPTH_TEXTURE_MODE 0x884B
340 #define GL_COMPARE_R_TO_TEXTURE 0x884E
341 #endif
342 
343 #ifndef GL_VERSION_1_5
344 #define GL_BUFFER_SIZE 0x8764
345 #define GL_BUFFER_USAGE 0x8765
346 #define GL_QUERY_COUNTER_BITS 0x8864
347 #define GL_CURRENT_QUERY 0x8865
348 #define GL_QUERY_RESULT 0x8866
349 #define GL_QUERY_RESULT_AVAILABLE 0x8867
350 #define GL_ARRAY_BUFFER 0x8892
351 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
352 #define GL_ARRAY_BUFFER_BINDING 0x8894
353 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
354 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
355 #define GL_READ_ONLY 0x88B8
356 #define GL_WRITE_ONLY 0x88B9
357 #define GL_READ_WRITE 0x88BA
358 #define GL_BUFFER_ACCESS 0x88BB
359 #define GL_BUFFER_MAPPED 0x88BC
360 #define GL_BUFFER_MAP_POINTER 0x88BD
361 #define GL_STREAM_DRAW 0x88E0
362 #define GL_STREAM_READ 0x88E1
363 #define GL_STREAM_COPY 0x88E2
364 #define GL_STATIC_DRAW 0x88E4
365 #define GL_STATIC_READ 0x88E5
366 #define GL_STATIC_COPY 0x88E6
367 #define GL_DYNAMIC_DRAW 0x88E8
368 #define GL_DYNAMIC_READ 0x88E9
369 #define GL_DYNAMIC_COPY 0x88EA
370 #define GL_SAMPLES_PASSED 0x8914
371 #endif
372 
373 #ifndef GL_VERSION_1_5_DEPRECATED
374 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
375 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
376 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
377 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
378 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
379 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
380 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
381 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
382 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
383 #define GL_FOG_COORD_SRC 0x8450
384 #define GL_FOG_COORD 0x8451
385 #define GL_CURRENT_FOG_COORD 0x8453
386 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
387 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
388 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
389 #define GL_FOG_COORD_ARRAY 0x8457
390 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
391 #define GL_SRC0_RGB 0x8580
392 #define GL_SRC1_RGB 0x8581
393 #define GL_SRC2_RGB 0x8582
394 #define GL_SRC0_ALPHA 0x8588
395 #define GL_SRC1_ALPHA 0x8589
396 #define GL_SRC2_ALPHA 0x858A
397 #endif
398 
399 #ifndef GL_VERSION_2_0
400 #define GL_BLEND_EQUATION_RGB 0x8009
401 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
402 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
403 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
404 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
405 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
406 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
407 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
408 #define GL_STENCIL_BACK_FUNC 0x8800
409 #define GL_STENCIL_BACK_FAIL 0x8801
410 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
411 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
412 #define GL_MAX_DRAW_BUFFERS 0x8824
413 #define GL_DRAW_BUFFER0 0x8825
414 #define GL_DRAW_BUFFER1 0x8826
415 #define GL_DRAW_BUFFER2 0x8827
416 #define GL_DRAW_BUFFER3 0x8828
417 #define GL_DRAW_BUFFER4 0x8829
418 #define GL_DRAW_BUFFER5 0x882A
419 #define GL_DRAW_BUFFER6 0x882B
420 #define GL_DRAW_BUFFER7 0x882C
421 #define GL_DRAW_BUFFER8 0x882D
422 #define GL_DRAW_BUFFER9 0x882E
423 #define GL_DRAW_BUFFER10 0x882F
424 #define GL_DRAW_BUFFER11 0x8830
425 #define GL_DRAW_BUFFER12 0x8831
426 #define GL_DRAW_BUFFER13 0x8832
427 #define GL_DRAW_BUFFER14 0x8833
428 #define GL_DRAW_BUFFER15 0x8834
429 #define GL_BLEND_EQUATION_ALPHA 0x883D
430 #define GL_MAX_VERTEX_ATTRIBS 0x8869
431 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
432 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
433 #define GL_FRAGMENT_SHADER 0x8B30
434 #define GL_VERTEX_SHADER 0x8B31
435 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
436 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
437 #define GL_MAX_VARYING_FLOATS 0x8B4B
438 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
439 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
440 #define GL_SHADER_TYPE 0x8B4F
441 #define GL_FLOAT_VEC2 0x8B50
442 #define GL_FLOAT_VEC3 0x8B51
443 #define GL_FLOAT_VEC4 0x8B52
444 #define GL_INT_VEC2 0x8B53
445 #define GL_INT_VEC3 0x8B54
446 #define GL_INT_VEC4 0x8B55
447 #define GL_BOOL 0x8B56
448 #define GL_BOOL_VEC2 0x8B57
449 #define GL_BOOL_VEC3 0x8B58
450 #define GL_BOOL_VEC4 0x8B59
451 #define GL_FLOAT_MAT2 0x8B5A
452 #define GL_FLOAT_MAT3 0x8B5B
453 #define GL_FLOAT_MAT4 0x8B5C
454 #define GL_SAMPLER_1D 0x8B5D
455 #define GL_SAMPLER_2D 0x8B5E
456 #define GL_SAMPLER_3D 0x8B5F
457 #define GL_SAMPLER_CUBE 0x8B60
458 #define GL_SAMPLER_1D_SHADOW 0x8B61
459 #define GL_SAMPLER_2D_SHADOW 0x8B62
460 #define GL_DELETE_STATUS 0x8B80
461 #define GL_COMPILE_STATUS 0x8B81
462 #define GL_LINK_STATUS 0x8B82
463 #define GL_VALIDATE_STATUS 0x8B83
464 #define GL_INFO_LOG_LENGTH 0x8B84
465 #define GL_ATTACHED_SHADERS 0x8B85
466 #define GL_ACTIVE_UNIFORMS 0x8B86
467 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
468 #define GL_SHADER_SOURCE_LENGTH 0x8B88
469 #define GL_ACTIVE_ATTRIBUTES 0x8B89
470 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
471 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
472 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
473 #define GL_CURRENT_PROGRAM 0x8B8D
474 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
475 #define GL_LOWER_LEFT 0x8CA1
476 #define GL_UPPER_LEFT 0x8CA2
477 #define GL_STENCIL_BACK_REF 0x8CA3
478 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
479 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
480 #endif
481 
482 #ifndef GL_VERSION_2_0_DEPRECATED
483 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
484 #define GL_POINT_SPRITE 0x8861
485 #define GL_COORD_REPLACE 0x8862
486 #define GL_MAX_TEXTURE_COORDS 0x8871
487 #endif
488 
489 #ifndef GL_VERSION_2_1
490 #define GL_PIXEL_PACK_BUFFER 0x88EB
491 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
492 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
493 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
494 #define GL_FLOAT_MAT2x3 0x8B65
495 #define GL_FLOAT_MAT2x4 0x8B66
496 #define GL_FLOAT_MAT3x2 0x8B67
497 #define GL_FLOAT_MAT3x4 0x8B68
498 #define GL_FLOAT_MAT4x2 0x8B69
499 #define GL_FLOAT_MAT4x3 0x8B6A
500 #define GL_SRGB 0x8C40
501 #define GL_SRGB8 0x8C41
502 #define GL_SRGB_ALPHA 0x8C42
503 #define GL_SRGB8_ALPHA8 0x8C43
504 #define GL_COMPRESSED_SRGB 0x8C48
505 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
506 #endif
507 
508 #ifndef GL_VERSION_2_1_DEPRECATED
509 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
510 #define GL_SLUMINANCE_ALPHA 0x8C44
511 #define GL_SLUMINANCE8_ALPHA8 0x8C45
512 #define GL_SLUMINANCE 0x8C46
513 #define GL_SLUMINANCE8 0x8C47
514 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
515 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
516 #endif
517 
518 #ifndef GL_VERSION_3_0
519 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
520 #define GL_CLIP_DISTANCE0 0x3000
521 #define GL_CLIP_DISTANCE1 0x3001
522 #define GL_CLIP_DISTANCE2 0x3002
523 #define GL_CLIP_DISTANCE3 0x3003
524 #define GL_CLIP_DISTANCE4 0x3004
525 #define GL_CLIP_DISTANCE5 0x3005
526 #define GL_CLIP_DISTANCE6 0x3006
527 #define GL_CLIP_DISTANCE7 0x3007
528 #define GL_MAX_CLIP_DISTANCES 0x0D32
529 #define GL_MAJOR_VERSION 0x821B
530 #define GL_MINOR_VERSION 0x821C
531 #define GL_NUM_EXTENSIONS 0x821D
532 #define GL_CONTEXT_FLAGS 0x821E
533 #define GL_DEPTH_BUFFER 0x8223
534 #define GL_STENCIL_BUFFER 0x8224
535 #define GL_COMPRESSED_RED 0x8225
536 #define GL_COMPRESSED_RG 0x8226
537 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
538 #define GL_RGBA32F 0x8814
539 #define GL_RGB32F 0x8815
540 #define GL_RGBA16F 0x881A
541 #define GL_RGB16F 0x881B
542 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
543 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
544 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
545 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
546 #define GL_CLAMP_READ_COLOR 0x891C
547 #define GL_FIXED_ONLY 0x891D
548 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
549 #define GL_TEXTURE_1D_ARRAY 0x8C18
550 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
551 #define GL_TEXTURE_2D_ARRAY 0x8C1A
552 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
553 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
554 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
555 #define GL_R11F_G11F_B10F 0x8C3A
556 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
557 #define GL_RGB9_E5 0x8C3D
558 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
559 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
560 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
561 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
562 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
563 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
564 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
565 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
566 #define GL_PRIMITIVES_GENERATED 0x8C87
567 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
568 #define GL_RASTERIZER_DISCARD 0x8C89
569 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
570 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
571 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
572 #define GL_SEPARATE_ATTRIBS 0x8C8D
573 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
574 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
575 #define GL_RGBA32UI 0x8D70
576 #define GL_RGB32UI 0x8D71
577 #define GL_RGBA16UI 0x8D76
578 #define GL_RGB16UI 0x8D77
579 #define GL_RGBA8UI 0x8D7C
580 #define GL_RGB8UI 0x8D7D
581 #define GL_RGBA32I 0x8D82
582 #define GL_RGB32I 0x8D83
583 #define GL_RGBA16I 0x8D88
584 #define GL_RGB16I 0x8D89
585 #define GL_RGBA8I 0x8D8E
586 #define GL_RGB8I 0x8D8F
587 #define GL_RED_INTEGER 0x8D94
588 #define GL_GREEN_INTEGER 0x8D95
589 #define GL_BLUE_INTEGER 0x8D96
590 #define GL_RGB_INTEGER 0x8D98
591 #define GL_RGBA_INTEGER 0x8D99
592 #define GL_BGR_INTEGER 0x8D9A
593 #define GL_BGRA_INTEGER 0x8D9B
594 #define GL_SAMPLER_1D_ARRAY 0x8DC0
595 #define GL_SAMPLER_2D_ARRAY 0x8DC1
596 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
597 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
598 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
599 #define GL_UNSIGNED_INT_VEC2 0x8DC6
600 #define GL_UNSIGNED_INT_VEC3 0x8DC7
601 #define GL_UNSIGNED_INT_VEC4 0x8DC8
602 #define GL_INT_SAMPLER_1D 0x8DC9
603 #define GL_INT_SAMPLER_2D 0x8DCA
604 #define GL_INT_SAMPLER_3D 0x8DCB
605 #define GL_INT_SAMPLER_CUBE 0x8DCC
606 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
607 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
608 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
609 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
610 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
611 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
612 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
613 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
614 #define GL_QUERY_WAIT 0x8E13
615 #define GL_QUERY_NO_WAIT 0x8E14
616 #define GL_QUERY_BY_REGION_WAIT 0x8E15
617 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
618 #define GL_BUFFER_ACCESS_FLAGS 0x911F
619 #define GL_BUFFER_MAP_LENGTH 0x9120
620 #define GL_BUFFER_MAP_OFFSET 0x9121
621  /* Reuse tokens from ARB_depth_buffer_float */
622  /* reuse GL_DEPTH_COMPONENT32F */
623  /* reuse GL_DEPTH32F_STENCIL8 */
624  /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
625  /* Reuse tokens from ARB_framebuffer_object */
626  /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
627  /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
628  /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
629  /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
630  /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
631  /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
632  /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
633  /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
634  /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
635  /* reuse GL_FRAMEBUFFER_DEFAULT */
636  /* reuse GL_FRAMEBUFFER_UNDEFINED */
637  /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
638  /* reuse GL_INDEX */
639  /* reuse GL_MAX_RENDERBUFFER_SIZE */
640  /* reuse GL_DEPTH_STENCIL */
641  /* reuse GL_UNSIGNED_INT_24_8 */
642  /* reuse GL_DEPTH24_STENCIL8 */
643  /* reuse GL_TEXTURE_STENCIL_SIZE */
644  /* reuse GL_TEXTURE_RED_TYPE */
645  /* reuse GL_TEXTURE_GREEN_TYPE */
646  /* reuse GL_TEXTURE_BLUE_TYPE */
647  /* reuse GL_TEXTURE_ALPHA_TYPE */
648  /* reuse GL_TEXTURE_DEPTH_TYPE */
649  /* reuse GL_UNSIGNED_NORMALIZED */
650  /* reuse GL_FRAMEBUFFER_BINDING */
651  /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
652  /* reuse GL_RENDERBUFFER_BINDING */
653  /* reuse GL_READ_FRAMEBUFFER */
654  /* reuse GL_DRAW_FRAMEBUFFER */
655  /* reuse GL_READ_FRAMEBUFFER_BINDING */
656  /* reuse GL_RENDERBUFFER_SAMPLES */
657  /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
658  /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
659  /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
660  /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
661  /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
662  /* reuse GL_FRAMEBUFFER_COMPLETE */
663  /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
664  /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
665  /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
666  /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
667  /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
668  /* reuse GL_MAX_COLOR_ATTACHMENTS */
669  /* reuse GL_COLOR_ATTACHMENT0 */
670  /* reuse GL_COLOR_ATTACHMENT1 */
671  /* reuse GL_COLOR_ATTACHMENT2 */
672  /* reuse GL_COLOR_ATTACHMENT3 */
673  /* reuse GL_COLOR_ATTACHMENT4 */
674  /* reuse GL_COLOR_ATTACHMENT5 */
675  /* reuse GL_COLOR_ATTACHMENT6 */
676  /* reuse GL_COLOR_ATTACHMENT7 */
677  /* reuse GL_COLOR_ATTACHMENT8 */
678  /* reuse GL_COLOR_ATTACHMENT9 */
679  /* reuse GL_COLOR_ATTACHMENT10 */
680  /* reuse GL_COLOR_ATTACHMENT11 */
681  /* reuse GL_COLOR_ATTACHMENT12 */
682  /* reuse GL_COLOR_ATTACHMENT13 */
683  /* reuse GL_COLOR_ATTACHMENT14 */
684  /* reuse GL_COLOR_ATTACHMENT15 */
685  /* reuse GL_DEPTH_ATTACHMENT */
686  /* reuse GL_STENCIL_ATTACHMENT */
687  /* reuse GL_FRAMEBUFFER */
688  /* reuse GL_RENDERBUFFER */
689  /* reuse GL_RENDERBUFFER_WIDTH */
690  /* reuse GL_RENDERBUFFER_HEIGHT */
691  /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
692  /* reuse GL_STENCIL_INDEX1 */
693  /* reuse GL_STENCIL_INDEX4 */
694  /* reuse GL_STENCIL_INDEX8 */
695  /* reuse GL_STENCIL_INDEX16 */
696  /* reuse GL_RENDERBUFFER_RED_SIZE */
697  /* reuse GL_RENDERBUFFER_GREEN_SIZE */
698  /* reuse GL_RENDERBUFFER_BLUE_SIZE */
699  /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
700  /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
701  /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
702  /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
703  /* reuse GL_MAX_SAMPLES */
704  /* Reuse tokens from ARB_framebuffer_sRGB */
705  /* reuse GL_FRAMEBUFFER_SRGB */
706  /* Reuse tokens from ARB_half_float_vertex */
707  /* reuse GL_HALF_FLOAT */
708  /* Reuse tokens from ARB_map_buffer_range */
709  /* reuse GL_MAP_READ_BIT */
710  /* reuse GL_MAP_WRITE_BIT */
711  /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
712  /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
713  /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
714  /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
715  /* Reuse tokens from ARB_texture_compression_rgtc */
716  /* reuse GL_COMPRESSED_RED_RGTC1 */
717  /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
718  /* reuse GL_COMPRESSED_RG_RGTC2 */
719  /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
720  /* Reuse tokens from ARB_texture_rg */
721  /* reuse GL_RG */
722  /* reuse GL_RG_INTEGER */
723  /* reuse GL_R8 */
724  /* reuse GL_R16 */
725  /* reuse GL_RG8 */
726  /* reuse GL_RG16 */
727  /* reuse GL_R16F */
728  /* reuse GL_R32F */
729  /* reuse GL_RG16F */
730  /* reuse GL_RG32F */
731  /* reuse GL_R8I */
732  /* reuse GL_R8UI */
733  /* reuse GL_R16I */
734  /* reuse GL_R16UI */
735  /* reuse GL_R32I */
736  /* reuse GL_R32UI */
737  /* reuse GL_RG8I */
738  /* reuse GL_RG8UI */
739  /* reuse GL_RG16I */
740  /* reuse GL_RG16UI */
741  /* reuse GL_RG32I */
742  /* reuse GL_RG32UI */
743  /* Reuse tokens from ARB_vertex_array_object */
744  /* reuse GL_VERTEX_ARRAY_BINDING */
745 #endif
746 
747 #ifndef GL_VERSION_3_0_DEPRECATED
748 #define GL_CLAMP_VERTEX_COLOR 0x891A
749 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
750 #define GL_ALPHA_INTEGER 0x8D97
751  /* Reuse tokens from ARB_framebuffer_object */
752  /* reuse GL_TEXTURE_LUMINANCE_TYPE */
753  /* reuse GL_TEXTURE_INTENSITY_TYPE */
754 #endif
755 
756 #ifndef GL_VERSION_3_1
757 #define GL_SAMPLER_2D_RECT 0x8B63
758 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
759 #define GL_SAMPLER_BUFFER 0x8DC2
760 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
761 #define GL_INT_SAMPLER_BUFFER 0x8DD0
762 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
763 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
764 #define GL_TEXTURE_BUFFER 0x8C2A
765 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
766 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
767 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
768 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
769 #define GL_TEXTURE_RECTANGLE 0x84F5
770 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
771 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
772 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
773 #define GL_RED_SNORM 0x8F90
774 #define GL_RG_SNORM 0x8F91
775 #define GL_RGB_SNORM 0x8F92
776 #define GL_RGBA_SNORM 0x8F93
777 #define GL_R8_SNORM 0x8F94
778 #define GL_RG8_SNORM 0x8F95
779 #define GL_RGB8_SNORM 0x8F96
780 #define GL_RGBA8_SNORM 0x8F97
781 #define GL_R16_SNORM 0x8F98
782 #define GL_RG16_SNORM 0x8F99
783 #define GL_RGB16_SNORM 0x8F9A
784 #define GL_RGBA16_SNORM 0x8F9B
785 #define GL_SIGNED_NORMALIZED 0x8F9C
786 #define GL_PRIMITIVE_RESTART 0x8F9D
787 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
788  /* Reuse tokens from ARB_copy_buffer */
789  /* reuse GL_COPY_READ_BUFFER */
790  /* reuse GL_COPY_WRITE_BUFFER */
791  /* Reuse tokens from ARB_draw_instanced (none) */
792  /* Reuse tokens from ARB_uniform_buffer_object */
793  /* reuse GL_UNIFORM_BUFFER */
794  /* reuse GL_UNIFORM_BUFFER_BINDING */
795  /* reuse GL_UNIFORM_BUFFER_START */
796  /* reuse GL_UNIFORM_BUFFER_SIZE */
797  /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
798  /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
799  /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
800  /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
801  /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
802  /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
803  /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
804  /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
805  /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
806  /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
807  /* reuse GL_UNIFORM_TYPE */
808  /* reuse GL_UNIFORM_SIZE */
809  /* reuse GL_UNIFORM_NAME_LENGTH */
810  /* reuse GL_UNIFORM_BLOCK_INDEX */
811  /* reuse GL_UNIFORM_OFFSET */
812  /* reuse GL_UNIFORM_ARRAY_STRIDE */
813  /* reuse GL_UNIFORM_MATRIX_STRIDE */
814  /* reuse GL_UNIFORM_IS_ROW_MAJOR */
815  /* reuse GL_UNIFORM_BLOCK_BINDING */
816  /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
817  /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
818  /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
819  /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
820  /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
821  /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
822  /* reuse GL_INVALID_INDEX */
823 #endif
824 
825 #ifndef GL_VERSION_3_2
826 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
827 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
828 #define GL_LINES_ADJACENCY 0x000A
829 #define GL_LINE_STRIP_ADJACENCY 0x000B
830 #define GL_TRIANGLES_ADJACENCY 0x000C
831 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
832 #define GL_PROGRAM_POINT_SIZE 0x8642
833 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
834 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
835 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
836 #define GL_GEOMETRY_SHADER 0x8DD9
837 #define GL_GEOMETRY_VERTICES_OUT 0x8916
838 #define GL_GEOMETRY_INPUT_TYPE 0x8917
839 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
840 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
841 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
842 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
843 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
844 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
845 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
846 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
847 #define GL_CONTEXT_PROFILE_MASK 0x9126
848  /* reuse GL_MAX_VARYING_COMPONENTS */
849  /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
850  /* Reuse tokens from ARB_depth_clamp */
851  /* reuse GL_DEPTH_CLAMP */
852  /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
853  /* Reuse tokens from ARB_fragment_coord_conventions (none) */
854  /* Reuse tokens from ARB_provoking_vertex */
855  /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
856  /* reuse GL_FIRST_VERTEX_CONVENTION */
857  /* reuse GL_LAST_VERTEX_CONVENTION */
858  /* reuse GL_PROVOKING_VERTEX */
859  /* Reuse tokens from ARB_seamless_cube_map */
860  /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
861  /* Reuse tokens from ARB_sync */
862  /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
863  /* reuse GL_OBJECT_TYPE */
864  /* reuse GL_SYNC_CONDITION */
865  /* reuse GL_SYNC_STATUS */
866  /* reuse GL_SYNC_FLAGS */
867  /* reuse GL_SYNC_FENCE */
868  /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
869  /* reuse GL_UNSIGNALED */
870  /* reuse GL_SIGNALED */
871  /* reuse GL_ALREADY_SIGNALED */
872  /* reuse GL_TIMEOUT_EXPIRED */
873  /* reuse GL_CONDITION_SATISFIED */
874  /* reuse GL_WAIT_FAILED */
875  /* reuse GL_TIMEOUT_IGNORED */
876  /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
877  /* reuse GL_TIMEOUT_IGNORED */
878  /* Reuse tokens from ARB_texture_multisample */
879  /* reuse GL_SAMPLE_POSITION */
880  /* reuse GL_SAMPLE_MASK */
881  /* reuse GL_SAMPLE_MASK_VALUE */
882  /* reuse GL_MAX_SAMPLE_MASK_WORDS */
883  /* reuse GL_TEXTURE_2D_MULTISAMPLE */
884  /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
885  /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
886  /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
887  /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
888  /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
889  /* reuse GL_TEXTURE_SAMPLES */
890  /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
891  /* reuse GL_SAMPLER_2D_MULTISAMPLE */
892  /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
893  /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
894  /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
895  /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
896  /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
897  /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
898  /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
899  /* reuse GL_MAX_INTEGER_SAMPLES */
900  /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
901 #endif
902 
903 #ifndef GL_VERSION_3_3
904 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
905  /* Reuse tokens from ARB_blend_func_extended */
906  /* reuse GL_SRC1_COLOR */
907  /* reuse GL_ONE_MINUS_SRC1_COLOR */
908  /* reuse GL_ONE_MINUS_SRC1_ALPHA */
909  /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
910  /* Reuse tokens from ARB_explicit_attrib_location (none) */
911  /* Reuse tokens from ARB_occlusion_query2 */
912  /* reuse GL_ANY_SAMPLES_PASSED */
913  /* Reuse tokens from ARB_sampler_objects */
914  /* reuse GL_SAMPLER_BINDING */
915  /* Reuse tokens from ARB_shader_bit_encoding (none) */
916  /* Reuse tokens from ARB_texture_rgb10_a2ui */
917  /* reuse GL_RGB10_A2UI */
918  /* Reuse tokens from ARB_texture_swizzle */
919  /* reuse GL_TEXTURE_SWIZZLE_R */
920  /* reuse GL_TEXTURE_SWIZZLE_G */
921  /* reuse GL_TEXTURE_SWIZZLE_B */
922  /* reuse GL_TEXTURE_SWIZZLE_A */
923  /* reuse GL_TEXTURE_SWIZZLE_RGBA */
924  /* Reuse tokens from ARB_timer_query */
925  /* reuse GL_TIME_ELAPSED */
926  /* reuse GL_TIMESTAMP */
927  /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
928  /* reuse GL_INT_2_10_10_10_REV */
929 #endif
930 
931 #ifndef GL_VERSION_4_0
932 #define GL_SAMPLE_SHADING 0x8C36
933 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
934 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
935 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
936 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
937 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
938 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
939 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
940 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
941 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
942 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
943  /* Reuse tokens from ARB_texture_query_lod (none) */
944  /* Reuse tokens from ARB_draw_buffers_blend (none) */
945  /* Reuse tokens from ARB_draw_indirect */
946  /* reuse GL_DRAW_INDIRECT_BUFFER */
947  /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
948  /* Reuse tokens from ARB_gpu_shader5 */
949  /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
950  /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
951  /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
952  /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
953  /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
954  /* reuse GL_MAX_VERTEX_STREAMS */
955  /* Reuse tokens from ARB_gpu_shader_fp64 */
956  /* reuse GL_DOUBLE_VEC2 */
957  /* reuse GL_DOUBLE_VEC3 */
958  /* reuse GL_DOUBLE_VEC4 */
959  /* reuse GL_DOUBLE_MAT2 */
960  /* reuse GL_DOUBLE_MAT3 */
961  /* reuse GL_DOUBLE_MAT4 */
962  /* reuse GL_DOUBLE_MAT2x3 */
963  /* reuse GL_DOUBLE_MAT2x4 */
964  /* reuse GL_DOUBLE_MAT3x2 */
965  /* reuse GL_DOUBLE_MAT3x4 */
966  /* reuse GL_DOUBLE_MAT4x2 */
967  /* reuse GL_DOUBLE_MAT4x3 */
968  /* Reuse tokens from ARB_shader_subroutine */
969  /* reuse GL_ACTIVE_SUBROUTINES */
970  /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
971  /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
972  /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
973  /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
974  /* reuse GL_MAX_SUBROUTINES */
975  /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
976  /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
977  /* reuse GL_COMPATIBLE_SUBROUTINES */
978  /* Reuse tokens from ARB_tessellation_shader */
979  /* reuse GL_PATCHES */
980  /* reuse GL_PATCH_VERTICES */
981  /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
982  /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
983  /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
984  /* reuse GL_TESS_GEN_MODE */
985  /* reuse GL_TESS_GEN_SPACING */
986  /* reuse GL_TESS_GEN_VERTEX_ORDER */
987  /* reuse GL_TESS_GEN_POINT_MODE */
988  /* reuse GL_ISOLINES */
989  /* reuse GL_FRACTIONAL_ODD */
990  /* reuse GL_FRACTIONAL_EVEN */
991  /* reuse GL_MAX_PATCH_VERTICES */
992  /* reuse GL_MAX_TESS_GEN_LEVEL */
993  /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
994  /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
995  /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
996  /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
997  /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
998  /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
999  /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
1000  /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
1001  /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
1002  /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
1003  /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
1004  /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
1005  /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
1006  /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
1007  /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
1008  /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
1009  /* reuse GL_TESS_EVALUATION_SHADER */
1010  /* reuse GL_TESS_CONTROL_SHADER */
1011  /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
1012  /* Reuse tokens from ARB_transform_feedback2 */
1013  /* reuse GL_TRANSFORM_FEEDBACK */
1014  /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
1015  /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1016  /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1017  /* Reuse tokens from ARB_transform_feedback3 */
1018  /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1019  /* reuse GL_MAX_VERTEX_STREAMS */
1020 #endif
1021 
1022 #ifndef GL_VERSION_4_1
1023  /* Reuse tokens from ARB_ES2_compatibility */
1024  /* reuse GL_FIXED */
1025  /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1026  /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1027  /* reuse GL_LOW_FLOAT */
1028  /* reuse GL_MEDIUM_FLOAT */
1029  /* reuse GL_HIGH_FLOAT */
1030  /* reuse GL_LOW_INT */
1031  /* reuse GL_MEDIUM_INT */
1032  /* reuse GL_HIGH_INT */
1033  /* reuse GL_SHADER_COMPILER */
1034  /* reuse GL_NUM_SHADER_BINARY_FORMATS */
1035  /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1036  /* reuse GL_MAX_VARYING_VECTORS */
1037  /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1038  /* Reuse tokens from ARB_get_program_binary */
1039  /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1040  /* reuse GL_PROGRAM_BINARY_LENGTH */
1041  /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1042  /* reuse GL_PROGRAM_BINARY_FORMATS */
1043  /* Reuse tokens from ARB_separate_shader_objects */
1044  /* reuse GL_VERTEX_SHADER_BIT */
1045  /* reuse GL_FRAGMENT_SHADER_BIT */
1046  /* reuse GL_GEOMETRY_SHADER_BIT */
1047  /* reuse GL_TESS_CONTROL_SHADER_BIT */
1048  /* reuse GL_TESS_EVALUATION_SHADER_BIT */
1049  /* reuse GL_ALL_SHADER_BITS */
1050  /* reuse GL_PROGRAM_SEPARABLE */
1051  /* reuse GL_ACTIVE_PROGRAM */
1052  /* reuse GL_PROGRAM_PIPELINE_BINDING */
1053  /* Reuse tokens from ARB_shader_precision (none) */
1054  /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1055  /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1056  /* reuse GL_MAX_VIEWPORTS */
1057  /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1058  /* reuse GL_VIEWPORT_BOUNDS_RANGE */
1059  /* reuse GL_LAYER_PROVOKING_VERTEX */
1060  /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1061  /* reuse GL_UNDEFINED_VERTEX */
1062 #endif
1063 
1064 #ifndef GL_ARB_multitexture
1065 #define GL_TEXTURE0_ARB 0x84C0
1066 #define GL_TEXTURE1_ARB 0x84C1
1067 #define GL_TEXTURE2_ARB 0x84C2
1068 #define GL_TEXTURE3_ARB 0x84C3
1069 #define GL_TEXTURE4_ARB 0x84C4
1070 #define GL_TEXTURE5_ARB 0x84C5
1071 #define GL_TEXTURE6_ARB 0x84C6
1072 #define GL_TEXTURE7_ARB 0x84C7
1073 #define GL_TEXTURE8_ARB 0x84C8
1074 #define GL_TEXTURE9_ARB 0x84C9
1075 #define GL_TEXTURE10_ARB 0x84CA
1076 #define GL_TEXTURE11_ARB 0x84CB
1077 #define GL_TEXTURE12_ARB 0x84CC
1078 #define GL_TEXTURE13_ARB 0x84CD
1079 #define GL_TEXTURE14_ARB 0x84CE
1080 #define GL_TEXTURE15_ARB 0x84CF
1081 #define GL_TEXTURE16_ARB 0x84D0
1082 #define GL_TEXTURE17_ARB 0x84D1
1083 #define GL_TEXTURE18_ARB 0x84D2
1084 #define GL_TEXTURE19_ARB 0x84D3
1085 #define GL_TEXTURE20_ARB 0x84D4
1086 #define GL_TEXTURE21_ARB 0x84D5
1087 #define GL_TEXTURE22_ARB 0x84D6
1088 #define GL_TEXTURE23_ARB 0x84D7
1089 #define GL_TEXTURE24_ARB 0x84D8
1090 #define GL_TEXTURE25_ARB 0x84D9
1091 #define GL_TEXTURE26_ARB 0x84DA
1092 #define GL_TEXTURE27_ARB 0x84DB
1093 #define GL_TEXTURE28_ARB 0x84DC
1094 #define GL_TEXTURE29_ARB 0x84DD
1095 #define GL_TEXTURE30_ARB 0x84DE
1096 #define GL_TEXTURE31_ARB 0x84DF
1097 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1098 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1099 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1100 #endif
1101 
1102 #ifndef GL_ARB_transpose_matrix
1103 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1104 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1105 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1106 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1107 #endif
1108 
1109 #ifndef GL_ARB_multisample
1110 #define GL_MULTISAMPLE_ARB 0x809D
1111 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1112 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1113 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1114 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1115 #define GL_SAMPLES_ARB 0x80A9
1116 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1117 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1118 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1119 #endif
1120 
1121 #ifndef GL_ARB_texture_env_add
1122 #endif
1123 
1124 #ifndef GL_ARB_texture_cube_map
1125 #define GL_NORMAL_MAP_ARB 0x8511
1126 #define GL_REFLECTION_MAP_ARB 0x8512
1127 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1128 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1129 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1130 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1131 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1132 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1133 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1134 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1135 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1136 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1137 #endif
1138 
1139 #ifndef GL_ARB_texture_compression
1140 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1141 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1142 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1143 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1144 #define GL_COMPRESSED_RGB_ARB 0x84ED
1145 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1146 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1147 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1148 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1149 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1150 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1151 #endif
1152 
1153 #ifndef GL_ARB_texture_border_clamp
1154 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1155 #endif
1156 
1157 #ifndef GL_ARB_point_parameters
1158 #define GL_POINT_SIZE_MIN_ARB 0x8126
1159 #define GL_POINT_SIZE_MAX_ARB 0x8127
1160 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1161 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1162 #endif
1163 
1164 #ifndef GL_ARB_vertex_blend
1165 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1166 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1167 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1168 #define GL_VERTEX_BLEND_ARB 0x86A7
1169 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1170 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1171 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1172 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1173 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1174 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1175 #define GL_MODELVIEW0_ARB 0x1700
1176 #define GL_MODELVIEW1_ARB 0x850A
1177 #define GL_MODELVIEW2_ARB 0x8722
1178 #define GL_MODELVIEW3_ARB 0x8723
1179 #define GL_MODELVIEW4_ARB 0x8724
1180 #define GL_MODELVIEW5_ARB 0x8725
1181 #define GL_MODELVIEW6_ARB 0x8726
1182 #define GL_MODELVIEW7_ARB 0x8727
1183 #define GL_MODELVIEW8_ARB 0x8728
1184 #define GL_MODELVIEW9_ARB 0x8729
1185 #define GL_MODELVIEW10_ARB 0x872A
1186 #define GL_MODELVIEW11_ARB 0x872B
1187 #define GL_MODELVIEW12_ARB 0x872C
1188 #define GL_MODELVIEW13_ARB 0x872D
1189 #define GL_MODELVIEW14_ARB 0x872E
1190 #define GL_MODELVIEW15_ARB 0x872F
1191 #define GL_MODELVIEW16_ARB 0x8730
1192 #define GL_MODELVIEW17_ARB 0x8731
1193 #define GL_MODELVIEW18_ARB 0x8732
1194 #define GL_MODELVIEW19_ARB 0x8733
1195 #define GL_MODELVIEW20_ARB 0x8734
1196 #define GL_MODELVIEW21_ARB 0x8735
1197 #define GL_MODELVIEW22_ARB 0x8736
1198 #define GL_MODELVIEW23_ARB 0x8737
1199 #define GL_MODELVIEW24_ARB 0x8738
1200 #define GL_MODELVIEW25_ARB 0x8739
1201 #define GL_MODELVIEW26_ARB 0x873A
1202 #define GL_MODELVIEW27_ARB 0x873B
1203 #define GL_MODELVIEW28_ARB 0x873C
1204 #define GL_MODELVIEW29_ARB 0x873D
1205 #define GL_MODELVIEW30_ARB 0x873E
1206 #define GL_MODELVIEW31_ARB 0x873F
1207 #endif
1208 
1209 #ifndef GL_ARB_matrix_palette
1210 #define GL_MATRIX_PALETTE_ARB 0x8840
1211 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1212 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1213 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1214 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1215 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1216 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1217 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1218 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1219 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1220 #endif
1221 
1222 #ifndef GL_ARB_texture_env_combine
1223 #define GL_COMBINE_ARB 0x8570
1224 #define GL_COMBINE_RGB_ARB 0x8571
1225 #define GL_COMBINE_ALPHA_ARB 0x8572
1226 #define GL_SOURCE0_RGB_ARB 0x8580
1227 #define GL_SOURCE1_RGB_ARB 0x8581
1228 #define GL_SOURCE2_RGB_ARB 0x8582
1229 #define GL_SOURCE0_ALPHA_ARB 0x8588
1230 #define GL_SOURCE1_ALPHA_ARB 0x8589
1231 #define GL_SOURCE2_ALPHA_ARB 0x858A
1232 #define GL_OPERAND0_RGB_ARB 0x8590
1233 #define GL_OPERAND1_RGB_ARB 0x8591
1234 #define GL_OPERAND2_RGB_ARB 0x8592
1235 #define GL_OPERAND0_ALPHA_ARB 0x8598
1236 #define GL_OPERAND1_ALPHA_ARB 0x8599
1237 #define GL_OPERAND2_ALPHA_ARB 0x859A
1238 #define GL_RGB_SCALE_ARB 0x8573
1239 #define GL_ADD_SIGNED_ARB 0x8574
1240 #define GL_INTERPOLATE_ARB 0x8575
1241 #define GL_SUBTRACT_ARB 0x84E7
1242 #define GL_CONSTANT_ARB 0x8576
1243 #define GL_PRIMARY_COLOR_ARB 0x8577
1244 #define GL_PREVIOUS_ARB 0x8578
1245 #endif
1246 
1247 #ifndef GL_ARB_texture_env_crossbar
1248 #endif
1249 
1250 #ifndef GL_ARB_texture_env_dot3
1251 #define GL_DOT3_RGB_ARB 0x86AE
1252 #define GL_DOT3_RGBA_ARB 0x86AF
1253 #endif
1254 
1255 #ifndef GL_ARB_texture_mirrored_repeat
1256 #define GL_MIRRORED_REPEAT_ARB 0x8370
1257 #endif
1258 
1259 #ifndef GL_ARB_depth_texture
1260 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1261 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1262 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1263 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1264 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1265 #endif
1266 
1267 #ifndef GL_ARB_shadow
1268 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1269 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1270 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1271 #endif
1272 
1273 #ifndef GL_ARB_shadow_ambient
1274 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1275 #endif
1276 
1277 #ifndef GL_ARB_window_pos
1278 #endif
1279 
1280 #ifndef GL_ARB_vertex_program
1281 #define GL_COLOR_SUM_ARB 0x8458
1282 #define GL_VERTEX_PROGRAM_ARB 0x8620
1283 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1284 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1285 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1286 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1287 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1288 #define GL_PROGRAM_LENGTH_ARB 0x8627
1289 #define GL_PROGRAM_STRING_ARB 0x8628
1290 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1291 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1292 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1293 #define GL_CURRENT_MATRIX_ARB 0x8641
1294 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1295 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1296 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1297 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1298 #define GL_PROGRAM_BINDING_ARB 0x8677
1299 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1300 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1301 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1302 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1303 #define GL_PROGRAM_FORMAT_ARB 0x8876
1304 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1305 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1306 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1307 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1308 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1309 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1310 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1311 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1312 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1313 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1314 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1315 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1316 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1317 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1318 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1319 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1320 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1321 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1322 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1323 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1324 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1325 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1326 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1327 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1328 #define GL_MATRIX0_ARB 0x88C0
1329 #define GL_MATRIX1_ARB 0x88C1
1330 #define GL_MATRIX2_ARB 0x88C2
1331 #define GL_MATRIX3_ARB 0x88C3
1332 #define GL_MATRIX4_ARB 0x88C4
1333 #define GL_MATRIX5_ARB 0x88C5
1334 #define GL_MATRIX6_ARB 0x88C6
1335 #define GL_MATRIX7_ARB 0x88C7
1336 #define GL_MATRIX8_ARB 0x88C8
1337 #define GL_MATRIX9_ARB 0x88C9
1338 #define GL_MATRIX10_ARB 0x88CA
1339 #define GL_MATRIX11_ARB 0x88CB
1340 #define GL_MATRIX12_ARB 0x88CC
1341 #define GL_MATRIX13_ARB 0x88CD
1342 #define GL_MATRIX14_ARB 0x88CE
1343 #define GL_MATRIX15_ARB 0x88CF
1344 #define GL_MATRIX16_ARB 0x88D0
1345 #define GL_MATRIX17_ARB 0x88D1
1346 #define GL_MATRIX18_ARB 0x88D2
1347 #define GL_MATRIX19_ARB 0x88D3
1348 #define GL_MATRIX20_ARB 0x88D4
1349 #define GL_MATRIX21_ARB 0x88D5
1350 #define GL_MATRIX22_ARB 0x88D6
1351 #define GL_MATRIX23_ARB 0x88D7
1352 #define GL_MATRIX24_ARB 0x88D8
1353 #define GL_MATRIX25_ARB 0x88D9
1354 #define GL_MATRIX26_ARB 0x88DA
1355 #define GL_MATRIX27_ARB 0x88DB
1356 #define GL_MATRIX28_ARB 0x88DC
1357 #define GL_MATRIX29_ARB 0x88DD
1358 #define GL_MATRIX30_ARB 0x88DE
1359 #define GL_MATRIX31_ARB 0x88DF
1360 #endif
1361 
1362 #ifndef GL_ARB_fragment_program
1363 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1364 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1365 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1366 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1367 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1368 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1369 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1370 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1371 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1372 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1373 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1374 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1375 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1376 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1377 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1378 #endif
1379 
1380 #ifndef GL_ARB_vertex_buffer_object
1381 #define GL_BUFFER_SIZE_ARB 0x8764
1382 #define GL_BUFFER_USAGE_ARB 0x8765
1383 #define GL_ARRAY_BUFFER_ARB 0x8892
1384 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1385 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1386 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1387 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1388 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1389 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1390 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1391 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1392 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1393 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1394 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1395 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1396 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1397 #define GL_READ_ONLY_ARB 0x88B8
1398 #define GL_WRITE_ONLY_ARB 0x88B9
1399 #define GL_READ_WRITE_ARB 0x88BA
1400 #define GL_BUFFER_ACCESS_ARB 0x88BB
1401 #define GL_BUFFER_MAPPED_ARB 0x88BC
1402 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1403 #define GL_STREAM_DRAW_ARB 0x88E0
1404 #define GL_STREAM_READ_ARB 0x88E1
1405 #define GL_STREAM_COPY_ARB 0x88E2
1406 #define GL_STATIC_DRAW_ARB 0x88E4
1407 #define GL_STATIC_READ_ARB 0x88E5
1408 #define GL_STATIC_COPY_ARB 0x88E6
1409 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1410 #define GL_DYNAMIC_READ_ARB 0x88E9
1411 #define GL_DYNAMIC_COPY_ARB 0x88EA
1412 #endif
1413 
1414 #ifndef GL_ARB_occlusion_query
1415 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1416 #define GL_CURRENT_QUERY_ARB 0x8865
1417 #define GL_QUERY_RESULT_ARB 0x8866
1418 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1419 #define GL_SAMPLES_PASSED_ARB 0x8914
1420 #endif
1421 
1422 #ifndef GL_ARB_shader_objects
1423 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1424 #define GL_SHADER_OBJECT_ARB 0x8B48
1425 #define GL_OBJECT_TYPE_ARB 0x8B4E
1426 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1427 #define GL_FLOAT_VEC2_ARB 0x8B50
1428 #define GL_FLOAT_VEC3_ARB 0x8B51
1429 #define GL_FLOAT_VEC4_ARB 0x8B52
1430 #define GL_INT_VEC2_ARB 0x8B53
1431 #define GL_INT_VEC3_ARB 0x8B54
1432 #define GL_INT_VEC4_ARB 0x8B55
1433 #define GL_BOOL_ARB 0x8B56
1434 #define GL_BOOL_VEC2_ARB 0x8B57
1435 #define GL_BOOL_VEC3_ARB 0x8B58
1436 #define GL_BOOL_VEC4_ARB 0x8B59
1437 #define GL_FLOAT_MAT2_ARB 0x8B5A
1438 #define GL_FLOAT_MAT3_ARB 0x8B5B
1439 #define GL_FLOAT_MAT4_ARB 0x8B5C
1440 #define GL_SAMPLER_1D_ARB 0x8B5D
1441 #define GL_SAMPLER_2D_ARB 0x8B5E
1442 #define GL_SAMPLER_3D_ARB 0x8B5F
1443 #define GL_SAMPLER_CUBE_ARB 0x8B60
1444 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1445 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1446 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1447 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1448 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1449 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1450 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1451 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1452 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1453 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1454 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1455 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1456 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1457 #endif
1458 
1459 #ifndef GL_ARB_vertex_shader
1460 #define GL_VERTEX_SHADER_ARB 0x8B31
1461 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1462 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1463 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1464 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1465 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1466 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1467 #endif
1468 
1469 #ifndef GL_ARB_fragment_shader
1470 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1471 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1472 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1473 #endif
1474 
1475 #ifndef GL_ARB_shading_language_100
1476 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1477 #endif
1478 
1479 #ifndef GL_ARB_texture_non_power_of_two
1480 #endif
1481 
1482 #ifndef GL_ARB_point_sprite
1483 #define GL_POINT_SPRITE_ARB 0x8861
1484 #define GL_COORD_REPLACE_ARB 0x8862
1485 #endif
1486 
1487 #ifndef GL_ARB_fragment_program_shadow
1488 #endif
1489 
1490 #ifndef GL_ARB_draw_buffers
1491 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1492 #define GL_DRAW_BUFFER0_ARB 0x8825
1493 #define GL_DRAW_BUFFER1_ARB 0x8826
1494 #define GL_DRAW_BUFFER2_ARB 0x8827
1495 #define GL_DRAW_BUFFER3_ARB 0x8828
1496 #define GL_DRAW_BUFFER4_ARB 0x8829
1497 #define GL_DRAW_BUFFER5_ARB 0x882A
1498 #define GL_DRAW_BUFFER6_ARB 0x882B
1499 #define GL_DRAW_BUFFER7_ARB 0x882C
1500 #define GL_DRAW_BUFFER8_ARB 0x882D
1501 #define GL_DRAW_BUFFER9_ARB 0x882E
1502 #define GL_DRAW_BUFFER10_ARB 0x882F
1503 #define GL_DRAW_BUFFER11_ARB 0x8830
1504 #define GL_DRAW_BUFFER12_ARB 0x8831
1505 #define GL_DRAW_BUFFER13_ARB 0x8832
1506 #define GL_DRAW_BUFFER14_ARB 0x8833
1507 #define GL_DRAW_BUFFER15_ARB 0x8834
1508 #endif
1509 
1510 #ifndef GL_ARB_texture_rectangle
1511 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1512 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1513 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1514 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1515 #endif
1516 
1517 #ifndef GL_ARB_color_buffer_float
1518 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1519 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1520 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1521 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1522 #define GL_FIXED_ONLY_ARB 0x891D
1523 #endif
1524 
1525 #ifndef GL_ARB_half_float_pixel
1526 #define GL_HALF_FLOAT_ARB 0x140B
1527 #endif
1528 
1529 #ifndef GL_ARB_texture_float
1530 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1531 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1532 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1533 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1534 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1535 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1536 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1537 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1538 #define GL_RGBA32F_ARB 0x8814
1539 #define GL_RGB32F_ARB 0x8815
1540 #define GL_ALPHA32F_ARB 0x8816
1541 #define GL_INTENSITY32F_ARB 0x8817
1542 #define GL_LUMINANCE32F_ARB 0x8818
1543 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1544 #define GL_RGBA16F_ARB 0x881A
1545 #define GL_RGB16F_ARB 0x881B
1546 #define GL_ALPHA16F_ARB 0x881C
1547 #define GL_INTENSITY16F_ARB 0x881D
1548 #define GL_LUMINANCE16F_ARB 0x881E
1549 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1550 #endif
1551 
1552 #ifndef GL_ARB_pixel_buffer_object
1553 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1554 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1555 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1556 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1557 #endif
1558 
1559 #ifndef GL_ARB_depth_buffer_float
1560 #define GL_DEPTH_COMPONENT32F 0x8CAC
1561 #define GL_DEPTH32F_STENCIL8 0x8CAD
1562 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1563 #endif
1564 
1565 #ifndef GL_ARB_draw_instanced
1566 #endif
1567 
1568 #ifndef GL_ARB_framebuffer_object
1569 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1570 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1571 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1572 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1573 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1574 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1575 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1576 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1577 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1578 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1579 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1580 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1581 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1582 #define GL_DEPTH_STENCIL 0x84F9
1583 #define GL_UNSIGNED_INT_24_8 0x84FA
1584 #define GL_DEPTH24_STENCIL8 0x88F0
1585 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1586 #define GL_TEXTURE_RED_TYPE 0x8C10
1587 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1588 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1589 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1590 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1591 #define GL_UNSIGNED_NORMALIZED 0x8C17
1592 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1593 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1594 #define GL_RENDERBUFFER_BINDING 0x8CA7
1595 #define GL_READ_FRAMEBUFFER 0x8CA8
1596 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1597 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1598 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1599 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1600 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1601 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1602 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1603 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1604 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1605 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1606 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1607 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1608 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1609 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1610 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1611 #define GL_COLOR_ATTACHMENT0 0x8CE0
1612 #define GL_COLOR_ATTACHMENT1 0x8CE1
1613 #define GL_COLOR_ATTACHMENT2 0x8CE2
1614 #define GL_COLOR_ATTACHMENT3 0x8CE3
1615 #define GL_COLOR_ATTACHMENT4 0x8CE4
1616 #define GL_COLOR_ATTACHMENT5 0x8CE5
1617 #define GL_COLOR_ATTACHMENT6 0x8CE6
1618 #define GL_COLOR_ATTACHMENT7 0x8CE7
1619 #define GL_COLOR_ATTACHMENT8 0x8CE8
1620 #define GL_COLOR_ATTACHMENT9 0x8CE9
1621 #define GL_COLOR_ATTACHMENT10 0x8CEA
1622 #define GL_COLOR_ATTACHMENT11 0x8CEB
1623 #define GL_COLOR_ATTACHMENT12 0x8CEC
1624 #define GL_COLOR_ATTACHMENT13 0x8CED
1625 #define GL_COLOR_ATTACHMENT14 0x8CEE
1626 #define GL_COLOR_ATTACHMENT15 0x8CEF
1627 #define GL_DEPTH_ATTACHMENT 0x8D00
1628 #define GL_STENCIL_ATTACHMENT 0x8D20
1629 #define GL_FRAMEBUFFER 0x8D40
1630 #define GL_RENDERBUFFER 0x8D41
1631 #define GL_RENDERBUFFER_WIDTH 0x8D42
1632 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1633 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1634 #define GL_STENCIL_INDEX1 0x8D46
1635 #define GL_STENCIL_INDEX4 0x8D47
1636 #define GL_STENCIL_INDEX8 0x8D48
1637 #define GL_STENCIL_INDEX16 0x8D49
1638 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1639 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1640 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1641 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1642 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1643 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1644 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1645 #define GL_MAX_SAMPLES 0x8D57
1646 #endif
1647 
1648 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1649 #define GL_INDEX 0x8222
1650 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1651 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1652 #endif
1653 
1654 #ifndef GL_ARB_framebuffer_sRGB
1655 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1656 #endif
1657 
1658 #ifndef GL_ARB_geometry_shader4
1659 #define GL_LINES_ADJACENCY_ARB 0x000A
1660 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1661 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1662 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1663 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1664 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1665 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1666 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1667 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1668 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1669 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1670 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1671 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1672 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1673 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1674 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1675 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1676 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1677  /* reuse GL_MAX_VARYING_COMPONENTS */
1678  /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1679 #endif
1680 
1681 #ifndef GL_ARB_half_float_vertex
1682 #define GL_HALF_FLOAT 0x140B
1683 #endif
1684 
1685 #ifndef GL_ARB_instanced_arrays
1686 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1687 #endif
1688 
1689 #ifndef GL_ARB_map_buffer_range
1690 #define GL_MAP_READ_BIT 0x0001
1691 #define GL_MAP_WRITE_BIT 0x0002
1692 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1693 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1694 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1695 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1696 #endif
1697 
1698 #ifndef GL_ARB_texture_buffer_object
1699 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1700 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1701 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1702 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1703 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1704 #endif
1705 
1706 #ifndef GL_ARB_texture_compression_rgtc
1707 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1708 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1709 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1710 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1711 #endif
1712 
1713 #ifndef GL_ARB_texture_rg
1714 #define GL_RG 0x8227
1715 #define GL_RG_INTEGER 0x8228
1716 #define GL_R8 0x8229
1717 #define GL_R16 0x822A
1718 #define GL_RG8 0x822B
1719 #define GL_RG16 0x822C
1720 #define GL_R16F 0x822D
1721 #define GL_R32F 0x822E
1722 #define GL_RG16F 0x822F
1723 #define GL_RG32F 0x8230
1724 #define GL_R8I 0x8231
1725 #define GL_R8UI 0x8232
1726 #define GL_R16I 0x8233
1727 #define GL_R16UI 0x8234
1728 #define GL_R32I 0x8235
1729 #define GL_R32UI 0x8236
1730 #define GL_RG8I 0x8237
1731 #define GL_RG8UI 0x8238
1732 #define GL_RG16I 0x8239
1733 #define GL_RG16UI 0x823A
1734 #define GL_RG32I 0x823B
1735 #define GL_RG32UI 0x823C
1736 #endif
1737 
1738 #ifndef GL_ARB_vertex_array_object
1739 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1740 #endif
1741 
1742 #ifndef GL_ARB_uniform_buffer_object
1743 #define GL_UNIFORM_BUFFER 0x8A11
1744 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1745 #define GL_UNIFORM_BUFFER_START 0x8A29
1746 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1747 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1748 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1749 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1750 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1751 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1752 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1753 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1754 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1755 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1756 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1757 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1758 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1759 #define GL_UNIFORM_TYPE 0x8A37
1760 #define GL_UNIFORM_SIZE 0x8A38
1761 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1762 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1763 #define GL_UNIFORM_OFFSET 0x8A3B
1764 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1765 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1766 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1767 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1768 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1769 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1770 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1771 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1772 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1773 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1774 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1775 #define GL_INVALID_INDEX 0xFFFFFFFFu
1776 #endif
1777 
1778 #ifndef GL_ARB_compatibility
1779  /* ARB_compatibility just defines tokens from core 3.0 */
1780 #endif
1781 
1782 #ifndef GL_ARB_copy_buffer
1783 #define GL_COPY_READ_BUFFER 0x8F36
1784 #define GL_COPY_WRITE_BUFFER 0x8F37
1785 #endif
1786 
1787 #ifndef GL_ARB_shader_texture_lod
1788 #endif
1789 
1790 #ifndef GL_ARB_depth_clamp
1791 #define GL_DEPTH_CLAMP 0x864F
1792 #endif
1793 
1794 #ifndef GL_ARB_draw_elements_base_vertex
1795 #endif
1796 
1797 #ifndef GL_ARB_fragment_coord_conventions
1798 #endif
1799 
1800 #ifndef GL_ARB_provoking_vertex
1801 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1802 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1803 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1804 #define GL_PROVOKING_VERTEX 0x8E4F
1805 #endif
1806 
1807 #ifndef GL_ARB_seamless_cube_map
1808 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1809 #endif
1810 
1811 #ifndef GL_ARB_sync
1812 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1813 #define GL_OBJECT_TYPE 0x9112
1814 #define GL_SYNC_CONDITION 0x9113
1815 #define GL_SYNC_STATUS 0x9114
1816 #define GL_SYNC_FLAGS 0x9115
1817 #define GL_SYNC_FENCE 0x9116
1818 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1819 #define GL_UNSIGNALED 0x9118
1820 #define GL_SIGNALED 0x9119
1821 #define GL_ALREADY_SIGNALED 0x911A
1822 #define GL_TIMEOUT_EXPIRED 0x911B
1823 #define GL_CONDITION_SATISFIED 0x911C
1824 #define GL_WAIT_FAILED 0x911D
1825 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1826 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1827 #endif
1828 
1829 #ifndef GL_ARB_texture_multisample
1830 #define GL_SAMPLE_POSITION 0x8E50
1831 #define GL_SAMPLE_MASK 0x8E51
1832 #define GL_SAMPLE_MASK_VALUE 0x8E52
1833 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1834 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1835 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1836 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1837 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1838 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1839 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1840 #define GL_TEXTURE_SAMPLES 0x9106
1841 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1842 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1843 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1844 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1845 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1846 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1847 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1848 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1849 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1850 #define GL_MAX_INTEGER_SAMPLES 0x9110
1851 #endif
1852 
1853 #ifndef GL_ARB_vertex_array_bgra
1854  /* reuse GL_BGRA */
1855 #endif
1856 
1857 #ifndef GL_ARB_draw_buffers_blend
1858 #endif
1859 
1860 #ifndef GL_ARB_sample_shading
1861 #define GL_SAMPLE_SHADING_ARB 0x8C36
1862 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1863 #endif
1864 
1865 #ifndef GL_ARB_texture_cube_map_array
1866 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1867 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1868 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1869 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1870 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1871 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1872 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1873 #endif
1874 
1875 #ifndef GL_ARB_texture_gather
1876 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1877 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1878 #endif
1879 
1880 #ifndef GL_ARB_texture_query_lod
1881 #endif
1882 
1883 #ifndef GL_ARB_shading_language_include
1884 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1885 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1886 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1887 #endif
1888 
1889 #ifndef GL_ARB_texture_compression_bptc
1890 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1891 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1892 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1893 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1894 #endif
1895 
1896 #ifndef GL_ARB_blend_func_extended
1897 #define GL_SRC1_COLOR 0x88F9
1898  /* reuse GL_SRC1_ALPHA */
1899 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1900 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1901 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1902 #endif
1903 
1904 #ifndef GL_ARB_explicit_attrib_location
1905 #endif
1906 
1907 #ifndef GL_ARB_occlusion_query2
1908 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1909 #endif
1910 
1911 #ifndef GL_ARB_sampler_objects
1912 #define GL_SAMPLER_BINDING 0x8919
1913 #endif
1914 
1915 #ifndef GL_ARB_shader_bit_encoding
1916 #endif
1917 
1918 #ifndef GL_ARB_texture_rgb10_a2ui
1919 #define GL_RGB10_A2UI 0x906F
1920 #endif
1921 
1922 #ifndef GL_ARB_texture_swizzle
1923 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1924 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1925 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1926 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1927 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1928 #endif
1929 
1930 #ifndef GL_ARB_timer_query
1931 #define GL_TIME_ELAPSED 0x88BF
1932 #define GL_TIMESTAMP 0x8E28
1933 #endif
1934 
1935 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
1936  /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
1937 #define GL_INT_2_10_10_10_REV 0x8D9F
1938 #endif
1939 
1940 #ifndef GL_ARB_draw_indirect
1941 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1942 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1943 #endif
1944 
1945 #ifndef GL_ARB_gpu_shader5
1946 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1947 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1948 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1949 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1950 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1951  /* reuse GL_MAX_VERTEX_STREAMS */
1952 #endif
1953 
1954 #ifndef GL_ARB_gpu_shader_fp64
1955  /* reuse GL_DOUBLE */
1956 #define GL_DOUBLE_VEC2 0x8FFC
1957 #define GL_DOUBLE_VEC3 0x8FFD
1958 #define GL_DOUBLE_VEC4 0x8FFE
1959 #define GL_DOUBLE_MAT2 0x8F46
1960 #define GL_DOUBLE_MAT3 0x8F47
1961 #define GL_DOUBLE_MAT4 0x8F48
1962 #define GL_DOUBLE_MAT2x3 0x8F49
1963 #define GL_DOUBLE_MAT2x4 0x8F4A
1964 #define GL_DOUBLE_MAT3x2 0x8F4B
1965 #define GL_DOUBLE_MAT3x4 0x8F4C
1966 #define GL_DOUBLE_MAT4x2 0x8F4D
1967 #define GL_DOUBLE_MAT4x3 0x8F4E
1968 #endif
1969 
1970 #ifndef GL_ARB_shader_subroutine
1971 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1972 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1973 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1974 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1975 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1976 #define GL_MAX_SUBROUTINES 0x8DE7
1977 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1978 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1979 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1980  /* reuse GL_UNIFORM_SIZE */
1981  /* reuse GL_UNIFORM_NAME_LENGTH */
1982 #endif
1983 
1984 #ifndef GL_ARB_tessellation_shader
1985 #define GL_PATCHES 0x000E
1986 #define GL_PATCH_VERTICES 0x8E72
1987 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1988 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1989 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1990 #define GL_TESS_GEN_MODE 0x8E76
1991 #define GL_TESS_GEN_SPACING 0x8E77
1992 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1993 #define GL_TESS_GEN_POINT_MODE 0x8E79
1994  /* reuse GL_TRIANGLES */
1995  /* reuse GL_QUADS */
1996 #define GL_ISOLINES 0x8E7A
1997  /* reuse GL_EQUAL */
1998 #define GL_FRACTIONAL_ODD 0x8E7B
1999 #define GL_FRACTIONAL_EVEN 0x8E7C
2000  /* reuse GL_CCW */
2001  /* reuse GL_CW */
2002 #define GL_MAX_PATCH_VERTICES 0x8E7D
2003 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2004 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2005 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2006 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2007 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2008 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2009 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2010 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2011 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2012 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2013 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2014 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2015 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2016 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2017 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2018 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2019 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2020 #define GL_TESS_EVALUATION_SHADER 0x8E87
2021 #define GL_TESS_CONTROL_SHADER 0x8E88
2022 #endif
2023 
2024 #ifndef GL_ARB_texture_buffer_object_rgb32
2025  /* reuse GL_RGB32F */
2026  /* reuse GL_RGB32UI */
2027  /* reuse GL_RGB32I */
2028 #endif
2029 
2030 #ifndef GL_ARB_transform_feedback2
2031 #define GL_TRANSFORM_FEEDBACK 0x8E22
2032 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2033 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2034 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2035 #endif
2036 
2037 #ifndef GL_ARB_transform_feedback3
2038 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2039 #define GL_MAX_VERTEX_STREAMS 0x8E71
2040 #endif
2041 
2042 #ifndef GL_ARB_ES2_compatibility
2043 #define GL_FIXED 0x140C
2044 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2045 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2046 #define GL_LOW_FLOAT 0x8DF0
2047 #define GL_MEDIUM_FLOAT 0x8DF1
2048 #define GL_HIGH_FLOAT 0x8DF2
2049 #define GL_LOW_INT 0x8DF3
2050 #define GL_MEDIUM_INT 0x8DF4
2051 #define GL_HIGH_INT 0x8DF5
2052 #define GL_SHADER_COMPILER 0x8DFA
2053 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2054 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2055 #define GL_MAX_VARYING_VECTORS 0x8DFC
2056 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2057 #endif
2058 
2059 #ifndef GL_ARB_get_program_binary
2060 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2061 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2062 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2063 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2064 #endif
2065 
2066 #ifndef GL_ARB_separate_shader_objects
2067 #define GL_VERTEX_SHADER_BIT 0x00000001
2068 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2069 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2070 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2071 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2072 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2073 #define GL_PROGRAM_SEPARABLE 0x8258
2074 #define GL_ACTIVE_PROGRAM 0x8259
2075 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2076 #endif
2077 
2078 #ifndef GL_ARB_shader_precision
2079 #endif
2080 
2081 #ifndef GL_ARB_vertex_attrib_64bit
2082  /* reuse GL_RGB32I */
2083  /* reuse GL_DOUBLE_VEC2 */
2084  /* reuse GL_DOUBLE_VEC3 */
2085  /* reuse GL_DOUBLE_VEC4 */
2086  /* reuse GL_DOUBLE_MAT2 */
2087  /* reuse GL_DOUBLE_MAT3 */
2088  /* reuse GL_DOUBLE_MAT4 */
2089  /* reuse GL_DOUBLE_MAT2x3 */
2090  /* reuse GL_DOUBLE_MAT2x4 */
2091  /* reuse GL_DOUBLE_MAT3x2 */
2092  /* reuse GL_DOUBLE_MAT3x4 */
2093  /* reuse GL_DOUBLE_MAT4x2 */
2094  /* reuse GL_DOUBLE_MAT4x3 */
2095 #endif
2096 
2097 #ifndef GL_ARB_viewport_array
2098  /* reuse GL_SCISSOR_BOX */
2099  /* reuse GL_VIEWPORT */
2100  /* reuse GL_DEPTH_RANGE */
2101  /* reuse GL_SCISSOR_TEST */
2102 #define GL_MAX_VIEWPORTS 0x825B
2103 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2104 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2105 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2106 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2107 #define GL_UNDEFINED_VERTEX 0x8260
2108  /* reuse GL_FIRST_VERTEX_CONVENTION */
2109  /* reuse GL_LAST_VERTEX_CONVENTION */
2110  /* reuse GL_PROVOKING_VERTEX */
2111 #endif
2112 
2113 #ifndef GL_ARB_cl_event
2114 #define GL_SYNC_CL_EVENT_ARB 0x8240
2115 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2116 #endif
2117 
2118 #ifndef GL_ARB_debug_output
2119 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2120 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2121 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2122 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2123 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2124 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2125 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2126 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2127 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2128 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2129 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2130 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2131 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2132 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2133 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2134 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2135 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2136 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2137 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2138 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2139 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2140 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2141 #endif
2142 
2143 #ifndef GL_ARB_robustness
2144  /* reuse GL_NO_ERROR */
2145 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2146 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2147 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2148 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2149 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2150 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2151 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2152 #endif
2153 
2154 #ifndef GL_ARB_shader_stencil_export
2155 #endif
2156 
2157 #ifndef GL_EXT_abgr
2158 #define GL_ABGR_EXT 0x8000
2159 #endif
2160 
2161 #ifndef GL_EXT_blend_color
2162 #define GL_CONSTANT_COLOR_EXT 0x8001
2163 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2164 #define GL_CONSTANT_ALPHA_EXT 0x8003
2165 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2166 #define GL_BLEND_COLOR_EXT 0x8005
2167 #endif
2168 
2169 #ifndef GL_EXT_polygon_offset
2170 #define GL_POLYGON_OFFSET_EXT 0x8037
2171 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2172 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2173 #endif
2174 
2175 #ifndef GL_EXT_texture
2176 #define GL_ALPHA4_EXT 0x803B
2177 #define GL_ALPHA8_EXT 0x803C
2178 #define GL_ALPHA12_EXT 0x803D
2179 #define GL_ALPHA16_EXT 0x803E
2180 #define GL_LUMINANCE4_EXT 0x803F
2181 #define GL_LUMINANCE8_EXT 0x8040
2182 #define GL_LUMINANCE12_EXT 0x8041
2183 #define GL_LUMINANCE16_EXT 0x8042
2184 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2185 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2186 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2187 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2188 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2189 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2190 #define GL_INTENSITY_EXT 0x8049
2191 #define GL_INTENSITY4_EXT 0x804A
2192 #define GL_INTENSITY8_EXT 0x804B
2193 #define GL_INTENSITY12_EXT 0x804C
2194 #define GL_INTENSITY16_EXT 0x804D
2195 #define GL_RGB2_EXT 0x804E
2196 #define GL_RGB4_EXT 0x804F
2197 #define GL_RGB5_EXT 0x8050
2198 #define GL_RGB8_EXT 0x8051
2199 #define GL_RGB10_EXT 0x8052
2200 #define GL_RGB12_EXT 0x8053
2201 #define GL_RGB16_EXT 0x8054
2202 #define GL_RGBA2_EXT 0x8055
2203 #define GL_RGBA4_EXT 0x8056
2204 #define GL_RGB5_A1_EXT 0x8057
2205 #define GL_RGBA8_EXT 0x8058
2206 #define GL_RGB10_A2_EXT 0x8059
2207 #define GL_RGBA12_EXT 0x805A
2208 #define GL_RGBA16_EXT 0x805B
2209 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2210 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2211 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2212 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2213 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2214 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2215 #define GL_REPLACE_EXT 0x8062
2216 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2217 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2218 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2219 #endif
2220 
2221 #ifndef GL_EXT_texture3D
2222 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2223 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2224 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2225 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2226 #define GL_TEXTURE_3D_EXT 0x806F
2227 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2228 #define GL_TEXTURE_DEPTH_EXT 0x8071
2229 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2230 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2231 #endif
2232 
2233 #ifndef GL_SGIS_texture_filter4
2234 #define GL_FILTER4_SGIS 0x8146
2235 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2236 #endif
2237 
2238 #ifndef GL_EXT_subtexture
2239 #endif
2240 
2241 #ifndef GL_EXT_copy_texture
2242 #endif
2243 
2244 #ifndef GL_EXT_histogram
2245 #define GL_HISTOGRAM_EXT 0x8024
2246 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2247 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2248 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2249 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2250 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2251 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2252 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2253 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2254 #define GL_HISTOGRAM_SINK_EXT 0x802D
2255 #define GL_MINMAX_EXT 0x802E
2256 #define GL_MINMAX_FORMAT_EXT 0x802F
2257 #define GL_MINMAX_SINK_EXT 0x8030
2258 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2259 #endif
2260 
2261 #ifndef GL_EXT_convolution
2262 #define GL_CONVOLUTION_1D_EXT 0x8010
2263 #define GL_CONVOLUTION_2D_EXT 0x8011
2264 #define GL_SEPARABLE_2D_EXT 0x8012
2265 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2266 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2267 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2268 #define GL_REDUCE_EXT 0x8016
2269 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2270 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2271 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2272 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2273 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2274 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2275 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2276 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2277 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2278 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2279 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2280 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2281 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2282 #endif
2283 
2284 #ifndef GL_SGI_color_matrix
2285 #define GL_COLOR_MATRIX_SGI 0x80B1
2286 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2287 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2288 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2289 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2290 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2291 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2292 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2293 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2294 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2295 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2296 #endif
2297 
2298 #ifndef GL_SGI_color_table
2299 #define GL_COLOR_TABLE_SGI 0x80D0
2300 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2301 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2302 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2303 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2304 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2305 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2306 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2307 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2308 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2309 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2310 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2311 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2312 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2313 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2314 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2315 #endif
2316 
2317 #ifndef GL_SGIS_pixel_texture
2318 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2319 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2320 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2321 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2322 #endif
2323 
2324 #ifndef GL_SGIX_pixel_texture
2325 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2326 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2327 #endif
2328 
2329 #ifndef GL_SGIS_texture4D
2330 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2331 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2332 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2333 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2334 #define GL_TEXTURE_4D_SGIS 0x8134
2335 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2336 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2337 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2338 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2339 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2340 #endif
2341 
2342 #ifndef GL_SGI_texture_color_table
2343 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2344 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2345 #endif
2346 
2347 #ifndef GL_EXT_cmyka
2348 #define GL_CMYK_EXT 0x800C
2349 #define GL_CMYKA_EXT 0x800D
2350 #define GL_PACK_CMYK_HINT_EXT 0x800E
2351 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2352 #endif
2353 
2354 #ifndef GL_EXT_texture_object
2355 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2356 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2357 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2358 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2359 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2360 #endif
2361 
2362 #ifndef GL_SGIS_detail_texture
2363 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2364 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2365 #define GL_LINEAR_DETAIL_SGIS 0x8097
2366 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2367 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2368 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2369 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2370 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2371 #endif
2372 
2373 #ifndef GL_SGIS_sharpen_texture
2374 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2375 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2376 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2377 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2378 #endif
2379 
2380 #ifndef GL_EXT_packed_pixels
2381 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2382 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2383 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2384 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2385 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2386 #endif
2387 
2388 #ifndef GL_SGIS_texture_lod
2389 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2390 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2391 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2392 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2393 #endif
2394 
2395 #ifndef GL_SGIS_multisample
2396 #define GL_MULTISAMPLE_SGIS 0x809D
2397 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2398 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2399 #define GL_SAMPLE_MASK_SGIS 0x80A0
2400 #define GL_1PASS_SGIS 0x80A1
2401 #define GL_2PASS_0_SGIS 0x80A2
2402 #define GL_2PASS_1_SGIS 0x80A3
2403 #define GL_4PASS_0_SGIS 0x80A4
2404 #define GL_4PASS_1_SGIS 0x80A5
2405 #define GL_4PASS_2_SGIS 0x80A6
2406 #define GL_4PASS_3_SGIS 0x80A7
2407 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2408 #define GL_SAMPLES_SGIS 0x80A9
2409 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2410 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2411 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2412 #endif
2413 
2414 #ifndef GL_EXT_rescale_normal
2415 #define GL_RESCALE_NORMAL_EXT 0x803A
2416 #endif
2417 
2418 #ifndef GL_EXT_vertex_array
2419 #define GL_VERTEX_ARRAY_EXT 0x8074
2420 #define GL_NORMAL_ARRAY_EXT 0x8075
2421 #define GL_COLOR_ARRAY_EXT 0x8076
2422 #define GL_INDEX_ARRAY_EXT 0x8077
2423 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2424 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2425 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2426 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2427 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2428 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2429 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2430 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2431 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2432 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2433 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2434 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2435 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2436 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2437 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2438 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2439 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2440 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2441 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2442 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2443 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2444 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2445 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2446 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2447 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2448 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2449 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2450 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2451 #endif
2452 
2453 #ifndef GL_EXT_misc_attribute
2454 #endif
2455 
2456 #ifndef GL_SGIS_generate_mipmap
2457 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2458 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2459 #endif
2460 
2461 #ifndef GL_SGIX_clipmap
2462 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2463 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2464 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2465 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2466 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2467 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2468 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2469 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2470 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2471 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2472 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2473 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2474 #endif
2475 
2476 #ifndef GL_SGIX_shadow
2477 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2478 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2479 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2480 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2481 #endif
2482 
2483 #ifndef GL_SGIS_texture_edge_clamp
2484 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2485 #endif
2486 
2487 #ifndef GL_SGIS_texture_border_clamp
2488 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2489 #endif
2490 
2491 #ifndef GL_EXT_blend_minmax
2492 #define GL_FUNC_ADD_EXT 0x8006
2493 #define GL_MIN_EXT 0x8007
2494 #define GL_MAX_EXT 0x8008
2495 #define GL_BLEND_EQUATION_EXT 0x8009
2496 #endif
2497 
2498 #ifndef GL_EXT_blend_subtract
2499 #define GL_FUNC_SUBTRACT_EXT 0x800A
2500 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2501 #endif
2502 
2503 #ifndef GL_EXT_blend_logic_op
2504 #endif
2505 
2506 #ifndef GL_SGIX_interlace
2507 #define GL_INTERLACE_SGIX 0x8094
2508 #endif
2509 
2510 #ifndef GL_SGIX_pixel_tiles
2511 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2512 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2513 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2514 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2515 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2516 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2517 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2518 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2519 #endif
2520 
2521 #ifndef GL_SGIS_texture_select
2522 #define GL_DUAL_ALPHA4_SGIS 0x8110
2523 #define GL_DUAL_ALPHA8_SGIS 0x8111
2524 #define GL_DUAL_ALPHA12_SGIS 0x8112
2525 #define GL_DUAL_ALPHA16_SGIS 0x8113
2526 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2527 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2528 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2529 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2530 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2531 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2532 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2533 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2534 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2535 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2536 #define GL_QUAD_ALPHA4_SGIS 0x811E
2537 #define GL_QUAD_ALPHA8_SGIS 0x811F
2538 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2539 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2540 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2541 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2542 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2543 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2544 #endif
2545 
2546 #ifndef GL_SGIX_sprite
2547 #define GL_SPRITE_SGIX 0x8148
2548 #define GL_SPRITE_MODE_SGIX 0x8149
2549 #define GL_SPRITE_AXIS_SGIX 0x814A
2550 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2551 #define GL_SPRITE_AXIAL_SGIX 0x814C
2552 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2553 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2554 #endif
2555 
2556 #ifndef GL_SGIX_texture_multi_buffer
2557 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2558 #endif
2559 
2560 #ifndef GL_EXT_point_parameters
2561 #define GL_POINT_SIZE_MIN_EXT 0x8126
2562 #define GL_POINT_SIZE_MAX_EXT 0x8127
2563 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2564 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2565 #endif
2566 
2567 #ifndef GL_SGIS_point_parameters
2568 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2569 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2570 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2571 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2572 #endif
2573 
2574 #ifndef GL_SGIX_instruments
2575 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2576 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2577 #endif
2578 
2579 #ifndef GL_SGIX_texture_scale_bias
2580 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2581 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2582 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2583 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2584 #endif
2585 
2586 #ifndef GL_SGIX_framezoom
2587 #define GL_FRAMEZOOM_SGIX 0x818B
2588 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2589 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2590 #endif
2591 
2592 #ifndef GL_SGIX_tag_sample_buffer
2593 #endif
2594 
2595 #ifndef GL_FfdMaskSGIX
2596 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2597 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2598 #endif
2599 
2600 #ifndef GL_SGIX_polynomial_ffd
2601 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2602 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2603 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2604 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2605 #endif
2606 
2607 #ifndef GL_SGIX_reference_plane
2608 #define GL_REFERENCE_PLANE_SGIX 0x817D
2609 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2610 #endif
2611 
2612 #ifndef GL_SGIX_flush_raster
2613 #endif
2614 
2615 #ifndef GL_SGIX_depth_texture
2616 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2617 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2618 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2619 #endif
2620 
2621 #ifndef GL_SGIS_fog_function
2622 #define GL_FOG_FUNC_SGIS 0x812A
2623 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2624 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2625 #endif
2626 
2627 #ifndef GL_SGIX_fog_offset
2628 #define GL_FOG_OFFSET_SGIX 0x8198
2629 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2630 #endif
2631 
2632 #ifndef GL_HP_image_transform
2633 #define GL_IMAGE_SCALE_X_HP 0x8155
2634 #define GL_IMAGE_SCALE_Y_HP 0x8156
2635 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2636 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2637 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2638 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2639 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2640 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2641 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2642 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2643 #define GL_CUBIC_HP 0x815F
2644 #define GL_AVERAGE_HP 0x8160
2645 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2646 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2647 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2648 #endif
2649 
2650 #ifndef GL_HP_convolution_border_modes
2651 #define GL_IGNORE_BORDER_HP 0x8150
2652 #define GL_CONSTANT_BORDER_HP 0x8151
2653 #define GL_REPLICATE_BORDER_HP 0x8153
2654 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2655 #endif
2656 
2657 #ifndef GL_INGR_palette_buffer
2658 #endif
2659 
2660 #ifndef GL_SGIX_texture_add_env
2661 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2662 #endif
2663 
2664 #ifndef GL_EXT_color_subtable
2665 #endif
2666 
2667 #ifndef GL_PGI_vertex_hints
2668 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2669 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2670 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2671 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2672 #define GL_COLOR3_BIT_PGI 0x00010000
2673 #define GL_COLOR4_BIT_PGI 0x00020000
2674 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2675 #define GL_INDEX_BIT_PGI 0x00080000
2676 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2677 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2678 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2679 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2680 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2681 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2682 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2683 #define GL_NORMAL_BIT_PGI 0x08000000
2684 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2685 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2686 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2687 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2688 #define GL_VERTEX23_BIT_PGI 0x00000004
2689 #define GL_VERTEX4_BIT_PGI 0x00000008
2690 #endif
2691 
2692 #ifndef GL_PGI_misc_hints
2693 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2694 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2695 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2696 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2697 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2698 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2699 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2700 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2701 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2702 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2703 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2704 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2705 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2706 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2707 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2708 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2709 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2710 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2711 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2712 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2713 #endif
2714 
2715 #ifndef GL_EXT_paletted_texture
2716 #define GL_COLOR_INDEX1_EXT 0x80E2
2717 #define GL_COLOR_INDEX2_EXT 0x80E3
2718 #define GL_COLOR_INDEX4_EXT 0x80E4
2719 #define GL_COLOR_INDEX8_EXT 0x80E5
2720 #define GL_COLOR_INDEX12_EXT 0x80E6
2721 #define GL_COLOR_INDEX16_EXT 0x80E7
2722 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2723 #endif
2724 
2725 #ifndef GL_EXT_clip_volume_hint
2726 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2727 #endif
2728 
2729 #ifndef GL_SGIX_list_priority
2730 #define GL_LIST_PRIORITY_SGIX 0x8182
2731 #endif
2732 
2733 #ifndef GL_SGIX_ir_instrument1
2734 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2735 #endif
2736 
2737 #ifndef GL_SGIX_calligraphic_fragment
2738 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2739 #endif
2740 
2741 #ifndef GL_SGIX_texture_lod_bias
2742 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2743 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2744 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2745 #endif
2746 
2747 #ifndef GL_SGIX_shadow_ambient
2748 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2749 #endif
2750 
2751 #ifndef GL_EXT_index_texture
2752 #endif
2753 
2754 #ifndef GL_EXT_index_material
2755 #define GL_INDEX_MATERIAL_EXT 0x81B8
2756 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2757 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2758 #endif
2759 
2760 #ifndef GL_EXT_index_func
2761 #define GL_INDEX_TEST_EXT 0x81B5
2762 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
2763 #define GL_INDEX_TEST_REF_EXT 0x81B7
2764 #endif
2765 
2766 #ifndef GL_EXT_index_array_formats
2767 #define GL_IUI_V2F_EXT 0x81AD
2768 #define GL_IUI_V3F_EXT 0x81AE
2769 #define GL_IUI_N3F_V2F_EXT 0x81AF
2770 #define GL_IUI_N3F_V3F_EXT 0x81B0
2771 #define GL_T2F_IUI_V2F_EXT 0x81B1
2772 #define GL_T2F_IUI_V3F_EXT 0x81B2
2773 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
2774 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
2775 #endif
2776 
2777 #ifndef GL_EXT_compiled_vertex_array
2778 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
2779 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
2780 #endif
2781 
2782 #ifndef GL_EXT_cull_vertex
2783 #define GL_CULL_VERTEX_EXT 0x81AA
2784 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
2785 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2786 #endif
2787 
2788 #ifndef GL_SGIX_ycrcb
2789 #define GL_YCRCB_422_SGIX 0x81BB
2790 #define GL_YCRCB_444_SGIX 0x81BC
2791 #endif
2792 
2793 #ifndef GL_SGIX_fragment_lighting
2794 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
2795 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
2796 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2797 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2798 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
2799 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
2800 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
2801 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
2802 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2803 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2804 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2805 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2806 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
2807 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
2808 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
2809 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
2810 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
2811 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
2812 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
2813 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
2814 #endif
2815 
2816 #ifndef GL_IBM_rasterpos_clip
2817 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
2818 #endif
2819 
2820 #ifndef GL_HP_texture_lighting
2821 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
2822 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
2823 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
2824 #endif
2825 
2826 #ifndef GL_EXT_draw_range_elements
2827 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
2828 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
2829 #endif
2830 
2831 #ifndef GL_WIN_phong_shading
2832 #define GL_PHONG_WIN 0x80EA
2833 #define GL_PHONG_HINT_WIN 0x80EB
2834 #endif
2835 
2836 #ifndef GL_WIN_specular_fog
2837 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
2838 #endif
2839 
2840 #ifndef GL_EXT_light_texture
2841 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2842 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2843 #define GL_FRAGMENT_COLOR_EXT 0x834C
2844 #define GL_ATTENUATION_EXT 0x834D
2845 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2846 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2847 #define GL_TEXTURE_LIGHT_EXT 0x8350
2848 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2849 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2850  /* reuse GL_FRAGMENT_DEPTH_EXT */
2851 #endif
2852 
2853 #ifndef GL_SGIX_blend_alpha_minmax
2854 #define GL_ALPHA_MIN_SGIX 0x8320
2855 #define GL_ALPHA_MAX_SGIX 0x8321
2856 #endif
2857 
2858 #ifndef GL_SGIX_impact_pixel_texture
2859 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
2860 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
2861 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
2862 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2863 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2864 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
2865 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
2866 #endif
2867 
2868 #ifndef GL_EXT_bgra
2869 #define GL_BGR_EXT 0x80E0
2870 #define GL_BGRA_EXT 0x80E1
2871 #endif
2872 
2873 #ifndef GL_SGIX_async
2874 #define GL_ASYNC_MARKER_SGIX 0x8329
2875 #endif
2876 
2877 #ifndef GL_SGIX_async_pixel
2878 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
2879 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
2880 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
2881 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
2882 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
2883 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
2884 #endif
2885 
2886 #ifndef GL_SGIX_async_histogram
2887 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
2888 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
2889 #endif
2890 
2891 #ifndef GL_INTEL_texture_scissor
2892 #endif
2893 
2894 #ifndef GL_INTEL_parallel_arrays
2895 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2896 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2897 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2898 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2899 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2900 #endif
2901 
2902 #ifndef GL_HP_occlusion_test
2903 #define GL_OCCLUSION_TEST_HP 0x8165
2904 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
2905 #endif
2906 
2907 #ifndef GL_EXT_pixel_transform
2908 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2909 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2910 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2911 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2912 #define GL_CUBIC_EXT 0x8334
2913 #define GL_AVERAGE_EXT 0x8335
2914 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2915 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2916 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2917 #endif
2918 
2919 #ifndef GL_EXT_pixel_transform_color_table
2920 #endif
2921 
2922 #ifndef GL_EXT_shared_texture_palette
2923 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
2924 #endif
2925 
2926 #ifndef GL_EXT_separate_specular_color
2927 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
2928 #define GL_SINGLE_COLOR_EXT 0x81F9
2929 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
2930 #endif
2931 
2932 #ifndef GL_EXT_secondary_color
2933 #define GL_COLOR_SUM_EXT 0x8458
2934 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2935 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2936 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2937 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2938 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
2939 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
2940 #endif
2941 
2942 #ifndef GL_EXT_texture_perturb_normal
2943 #define GL_PERTURB_EXT 0x85AE
2944 #define GL_TEXTURE_NORMAL_EXT 0x85AF
2945 #endif
2946 
2947 #ifndef GL_EXT_multi_draw_arrays
2948 #endif
2949 
2950 #ifndef GL_EXT_fog_coord
2951 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2952 #define GL_FOG_COORDINATE_EXT 0x8451
2953 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2954 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2955 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2956 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2957 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2958 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2959 #endif
2960 
2961 #ifndef GL_REND_screen_coordinates
2962 #define GL_SCREEN_COORDINATES_REND 0x8490
2963 #define GL_INVERTED_SCREEN_W_REND 0x8491
2964 #endif
2965 
2966 #ifndef GL_EXT_coordinate_frame
2967 #define GL_TANGENT_ARRAY_EXT 0x8439
2968 #define GL_BINORMAL_ARRAY_EXT 0x843A
2969 #define GL_CURRENT_TANGENT_EXT 0x843B
2970 #define GL_CURRENT_BINORMAL_EXT 0x843C
2971 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
2972 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
2973 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
2974 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
2975 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
2976 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
2977 #define GL_MAP1_TANGENT_EXT 0x8444
2978 #define GL_MAP2_TANGENT_EXT 0x8445
2979 #define GL_MAP1_BINORMAL_EXT 0x8446
2980 #define GL_MAP2_BINORMAL_EXT 0x8447
2981 #endif
2982 
2983 #ifndef GL_EXT_texture_env_combine
2984 #define GL_COMBINE_EXT 0x8570
2985 #define GL_COMBINE_RGB_EXT 0x8571
2986 #define GL_COMBINE_ALPHA_EXT 0x8572
2987 #define GL_RGB_SCALE_EXT 0x8573
2988 #define GL_ADD_SIGNED_EXT 0x8574
2989 #define GL_INTERPOLATE_EXT 0x8575
2990 #define GL_CONSTANT_EXT 0x8576
2991 #define GL_PRIMARY_COLOR_EXT 0x8577
2992 #define GL_PREVIOUS_EXT 0x8578
2993 #define GL_SOURCE0_RGB_EXT 0x8580
2994 #define GL_SOURCE1_RGB_EXT 0x8581
2995 #define GL_SOURCE2_RGB_EXT 0x8582
2996 #define GL_SOURCE0_ALPHA_EXT 0x8588
2997 #define GL_SOURCE1_ALPHA_EXT 0x8589
2998 #define GL_SOURCE2_ALPHA_EXT 0x858A
2999 #define GL_OPERAND0_RGB_EXT 0x8590
3000 #define GL_OPERAND1_RGB_EXT 0x8591
3001 #define GL_OPERAND2_RGB_EXT 0x8592
3002 #define GL_OPERAND0_ALPHA_EXT 0x8598
3003 #define GL_OPERAND1_ALPHA_EXT 0x8599
3004 #define GL_OPERAND2_ALPHA_EXT 0x859A
3005 #endif
3006 
3007 #ifndef GL_APPLE_specular_vector
3008 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3009 #endif
3010 
3011 #ifndef GL_APPLE_transform_hint
3012 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3013 #endif
3014 
3015 #ifndef GL_SGIX_fog_scale
3016 #define GL_FOG_SCALE_SGIX 0x81FC
3017 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3018 #endif
3019 
3020 #ifndef GL_SUNX_constant_data
3021 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3022 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3023 #endif
3024 
3025 #ifndef GL_SUN_global_alpha
3026 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3027 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3028 #endif
3029 
3030 #ifndef GL_SUN_triangle_list
3031 #define GL_RESTART_SUN 0x0001
3032 #define GL_REPLACE_MIDDLE_SUN 0x0002
3033 #define GL_REPLACE_OLDEST_SUN 0x0003
3034 #define GL_TRIANGLE_LIST_SUN 0x81D7
3035 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3036 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3037 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3038 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3039 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3040 #define GL_R1UI_V3F_SUN 0x85C4
3041 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3042 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3043 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3044 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3045 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3046 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3047 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3048 #endif
3049 
3050 #ifndef GL_SUN_vertex
3051 #endif
3052 
3053 #ifndef GL_EXT_blend_func_separate
3054 #define GL_BLEND_DST_RGB_EXT 0x80C8
3055 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3056 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3057 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3058 #endif
3059 
3060 #ifndef GL_INGR_color_clamp
3061 #define GL_RED_MIN_CLAMP_INGR 0x8560
3062 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3063 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3064 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3065 #define GL_RED_MAX_CLAMP_INGR 0x8564
3066 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3067 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3068 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3069 #endif
3070 
3071 #ifndef GL_INGR_interlace_read
3072 #define GL_INTERLACE_READ_INGR 0x8568
3073 #endif
3074 
3075 #ifndef GL_EXT_stencil_wrap
3076 #define GL_INCR_WRAP_EXT 0x8507
3077 #define GL_DECR_WRAP_EXT 0x8508
3078 #endif
3079 
3080 #ifndef GL_EXT_422_pixels
3081 #define GL_422_EXT 0x80CC
3082 #define GL_422_REV_EXT 0x80CD
3083 #define GL_422_AVERAGE_EXT 0x80CE
3084 #define GL_422_REV_AVERAGE_EXT 0x80CF
3085 #endif
3086 
3087 #ifndef GL_NV_texgen_reflection
3088 #define GL_NORMAL_MAP_NV 0x8511
3089 #define GL_REFLECTION_MAP_NV 0x8512
3090 #endif
3091 
3092 #ifndef GL_EXT_texture_cube_map
3093 #define GL_NORMAL_MAP_EXT 0x8511
3094 #define GL_REFLECTION_MAP_EXT 0x8512
3095 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3096 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3097 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3098 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3099 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3100 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3101 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3102 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3103 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3104 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3105 #endif
3106 
3107 #ifndef GL_SUN_convolution_border_modes
3108 #define GL_WRAP_BORDER_SUN 0x81D4
3109 #endif
3110 
3111 #ifndef GL_EXT_texture_env_add
3112 #endif
3113 
3114 #ifndef GL_EXT_texture_lod_bias
3115 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3116 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3117 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3118 #endif
3119 
3120 #ifndef GL_EXT_texture_filter_anisotropic
3121 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3122 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3123 #endif
3124 
3125 #ifndef GL_EXT_vertex_weighting
3126 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3127 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3128 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3129 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3130 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3131 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3132 #define GL_MODELVIEW1_EXT 0x850A
3133 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3134 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3135 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3136 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3137 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3138 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3139 #endif
3140 
3141 #ifndef GL_NV_light_max_exponent
3142 #define GL_MAX_SHININESS_NV 0x8504
3143 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3144 #endif
3145 
3146 #ifndef GL_NV_vertex_array_range
3147 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3148 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3149 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3150 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3151 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3152 #endif
3153 
3154 #ifndef GL_NV_register_combiners
3155 #define GL_REGISTER_COMBINERS_NV 0x8522
3156 #define GL_VARIABLE_A_NV 0x8523
3157 #define GL_VARIABLE_B_NV 0x8524
3158 #define GL_VARIABLE_C_NV 0x8525
3159 #define GL_VARIABLE_D_NV 0x8526
3160 #define GL_VARIABLE_E_NV 0x8527
3161 #define GL_VARIABLE_F_NV 0x8528
3162 #define GL_VARIABLE_G_NV 0x8529
3163 #define GL_CONSTANT_COLOR0_NV 0x852A
3164 #define GL_CONSTANT_COLOR1_NV 0x852B
3165 #define GL_PRIMARY_COLOR_NV 0x852C
3166 #define GL_SECONDARY_COLOR_NV 0x852D
3167 #define GL_SPARE0_NV 0x852E
3168 #define GL_SPARE1_NV 0x852F
3169 #define GL_DISCARD_NV 0x8530
3170 #define GL_E_TIMES_F_NV 0x8531
3171 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3172 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3173 #define GL_UNSIGNED_INVERT_NV 0x8537
3174 #define GL_EXPAND_NORMAL_NV 0x8538
3175 #define GL_EXPAND_NEGATE_NV 0x8539
3176 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3177 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3178 #define GL_SIGNED_IDENTITY_NV 0x853C
3179 #define GL_SIGNED_NEGATE_NV 0x853D
3180 #define GL_SCALE_BY_TWO_NV 0x853E
3181 #define GL_SCALE_BY_FOUR_NV 0x853F
3182 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3183 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3184 #define GL_COMBINER_INPUT_NV 0x8542
3185 #define GL_COMBINER_MAPPING_NV 0x8543
3186 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3187 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3188 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3189 #define GL_COMBINER_MUX_SUM_NV 0x8547
3190 #define GL_COMBINER_SCALE_NV 0x8548
3191 #define GL_COMBINER_BIAS_NV 0x8549
3192 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3193 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3194 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3195 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3196 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3197 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3198 #define GL_COMBINER0_NV 0x8550
3199 #define GL_COMBINER1_NV 0x8551
3200 #define GL_COMBINER2_NV 0x8552
3201 #define GL_COMBINER3_NV 0x8553
3202 #define GL_COMBINER4_NV 0x8554
3203 #define GL_COMBINER5_NV 0x8555
3204 #define GL_COMBINER6_NV 0x8556
3205 #define GL_COMBINER7_NV 0x8557
3206  /* reuse GL_TEXTURE0_ARB */
3207  /* reuse GL_TEXTURE1_ARB */
3208  /* reuse GL_ZERO */
3209  /* reuse GL_NONE */
3210  /* reuse GL_FOG */
3211 #endif
3212 
3213 #ifndef GL_NV_fog_distance
3214 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3215 #define GL_EYE_RADIAL_NV 0x855B
3216 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3217  /* reuse GL_EYE_PLANE */
3218 #endif
3219 
3220 #ifndef GL_NV_texgen_emboss
3221 #define GL_EMBOSS_LIGHT_NV 0x855D
3222 #define GL_EMBOSS_CONSTANT_NV 0x855E
3223 #define GL_EMBOSS_MAP_NV 0x855F
3224 #endif
3225 
3226 #ifndef GL_NV_blend_square
3227 #endif
3228 
3229 #ifndef GL_NV_texture_env_combine4
3230 #define GL_COMBINE4_NV 0x8503
3231 #define GL_SOURCE3_RGB_NV 0x8583
3232 #define GL_SOURCE3_ALPHA_NV 0x858B
3233 #define GL_OPERAND3_RGB_NV 0x8593
3234 #define GL_OPERAND3_ALPHA_NV 0x859B
3235 #endif
3236 
3237 #ifndef GL_MESA_resize_buffers
3238 #endif
3239 
3240 #ifndef GL_MESA_window_pos
3241 #endif
3242 
3243 #ifndef GL_EXT_texture_compression_s3tc
3244 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3245 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3246 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3247 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3248 #endif
3249 
3250 #ifndef GL_IBM_cull_vertex
3251 #define GL_CULL_VERTEX_IBM 103050
3252 #endif
3253 
3254 #ifndef GL_IBM_multimode_draw_arrays
3255 #endif
3256 
3257 #ifndef GL_IBM_vertex_array_lists
3258 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3259 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3260 #define GL_COLOR_ARRAY_LIST_IBM 103072
3261 #define GL_INDEX_ARRAY_LIST_IBM 103073
3262 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3263 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3264 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3265 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3266 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3267 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3268 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3269 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3270 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3271 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3272 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3273 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3274 #endif
3275 
3276 #ifndef GL_SGIX_subsample
3277 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3278 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3279 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3280 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3281 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3282 #endif
3283 
3284 #ifndef GL_SGIX_ycrcb_subsample
3285 #endif
3286 
3287 #ifndef GL_SGIX_ycrcba
3288 #define GL_YCRCB_SGIX 0x8318
3289 #define GL_YCRCBA_SGIX 0x8319
3290 #endif
3291 
3292 #ifndef GL_SGI_depth_pass_instrument
3293 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3294 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3295 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3296 #endif
3297 
3298 #ifndef GL_3DFX_texture_compression_FXT1
3299 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3300 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3301 #endif
3302 
3303 #ifndef GL_3DFX_multisample
3304 #define GL_MULTISAMPLE_3DFX 0x86B2
3305 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3306 #define GL_SAMPLES_3DFX 0x86B4
3307 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3308 #endif
3309 
3310 #ifndef GL_3DFX_tbuffer
3311 #endif
3312 
3313 #ifndef GL_EXT_multisample
3314 #define GL_MULTISAMPLE_EXT 0x809D
3315 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3316 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3317 #define GL_SAMPLE_MASK_EXT 0x80A0
3318 #define GL_1PASS_EXT 0x80A1
3319 #define GL_2PASS_0_EXT 0x80A2
3320 #define GL_2PASS_1_EXT 0x80A3
3321 #define GL_4PASS_0_EXT 0x80A4
3322 #define GL_4PASS_1_EXT 0x80A5
3323 #define GL_4PASS_2_EXT 0x80A6
3324 #define GL_4PASS_3_EXT 0x80A7
3325 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3326 #define GL_SAMPLES_EXT 0x80A9
3327 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3328 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3329 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3330 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3331 #endif
3332 
3333 #ifndef GL_SGIX_vertex_preclip
3334 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3335 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3336 #endif
3337 
3338 #ifndef GL_SGIX_convolution_accuracy
3339 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3340 #endif
3341 
3342 #ifndef GL_SGIX_resample
3343 #define GL_PACK_RESAMPLE_SGIX 0x842C
3344 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3345 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3346 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3347 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3348 #endif
3349 
3350 #ifndef GL_SGIS_point_line_texgen
3351 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3352 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3353 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3354 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3355 #define GL_EYE_POINT_SGIS 0x81F4
3356 #define GL_OBJECT_POINT_SGIS 0x81F5
3357 #define GL_EYE_LINE_SGIS 0x81F6
3358 #define GL_OBJECT_LINE_SGIS 0x81F7
3359 #endif
3360 
3361 #ifndef GL_SGIS_texture_color_mask
3362 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3363 #endif
3364 
3365 #ifndef GL_EXT_texture_env_dot3
3366 #define GL_DOT3_RGB_EXT 0x8740
3367 #define GL_DOT3_RGBA_EXT 0x8741
3368 #endif
3369 
3370 #ifndef GL_ATI_texture_mirror_once
3371 #define GL_MIRROR_CLAMP_ATI 0x8742
3372 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3373 #endif
3374 
3375 #ifndef GL_NV_fence
3376 #define GL_ALL_COMPLETED_NV 0x84F2
3377 #define GL_FENCE_STATUS_NV 0x84F3
3378 #define GL_FENCE_CONDITION_NV 0x84F4
3379 #endif
3380 
3381 #ifndef GL_IBM_texture_mirrored_repeat
3382 #define GL_MIRRORED_REPEAT_IBM 0x8370
3383 #endif
3384 
3385 #ifndef GL_NV_evaluators
3386 #define GL_EVAL_2D_NV 0x86C0
3387 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3388 #define GL_MAP_TESSELLATION_NV 0x86C2
3389 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3390 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3391 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3392 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3393 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3394 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3395 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3396 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3397 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3398 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3399 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3400 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3401 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3402 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3403 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3404 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3405 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3406 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3407 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3408 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3409 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3410 #endif
3411 
3412 #ifndef GL_NV_packed_depth_stencil
3413 #define GL_DEPTH_STENCIL_NV 0x84F9
3414 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3415 #endif
3416 
3417 #ifndef GL_NV_register_combiners2
3418 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3419 #endif
3420 
3421 #ifndef GL_NV_texture_compression_vtc
3422 #endif
3423 
3424 #ifndef GL_NV_texture_rectangle
3425 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3426 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3427 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3428 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3429 #endif
3430 
3431 #ifndef GL_NV_texture_shader
3432 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3433 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3434 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3435 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3436 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3437 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3438 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3439 #define GL_SHADER_CONSISTENT_NV 0x86DD
3440 #define GL_TEXTURE_SHADER_NV 0x86DE
3441 #define GL_SHADER_OPERATION_NV 0x86DF
3442 #define GL_CULL_MODES_NV 0x86E0
3443 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3444 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3445 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3446 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3447 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3448 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3449 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3450 #define GL_CONST_EYE_NV 0x86E5
3451 #define GL_PASS_THROUGH_NV 0x86E6
3452 #define GL_CULL_FRAGMENT_NV 0x86E7
3453 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3454 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3455 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3456 #define GL_DOT_PRODUCT_NV 0x86EC
3457 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3458 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3459 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3460 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3461 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3462 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3463 #define GL_HILO_NV 0x86F4
3464 #define GL_DSDT_NV 0x86F5
3465 #define GL_DSDT_MAG_NV 0x86F6
3466 #define GL_DSDT_MAG_VIB_NV 0x86F7
3467 #define GL_HILO16_NV 0x86F8
3468 #define GL_SIGNED_HILO_NV 0x86F9
3469 #define GL_SIGNED_HILO16_NV 0x86FA
3470 #define GL_SIGNED_RGBA_NV 0x86FB
3471 #define GL_SIGNED_RGBA8_NV 0x86FC
3472 #define GL_SIGNED_RGB_NV 0x86FE
3473 #define GL_SIGNED_RGB8_NV 0x86FF
3474 #define GL_SIGNED_LUMINANCE_NV 0x8701
3475 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3476 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3477 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3478 #define GL_SIGNED_ALPHA_NV 0x8705
3479 #define GL_SIGNED_ALPHA8_NV 0x8706
3480 #define GL_SIGNED_INTENSITY_NV 0x8707
3481 #define GL_SIGNED_INTENSITY8_NV 0x8708
3482 #define GL_DSDT8_NV 0x8709
3483 #define GL_DSDT8_MAG8_NV 0x870A
3484 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3485 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3486 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3487 #define GL_HI_SCALE_NV 0x870E
3488 #define GL_LO_SCALE_NV 0x870F
3489 #define GL_DS_SCALE_NV 0x8710
3490 #define GL_DT_SCALE_NV 0x8711
3491 #define GL_MAGNITUDE_SCALE_NV 0x8712
3492 #define GL_VIBRANCE_SCALE_NV 0x8713
3493 #define GL_HI_BIAS_NV 0x8714
3494 #define GL_LO_BIAS_NV 0x8715
3495 #define GL_DS_BIAS_NV 0x8716
3496 #define GL_DT_BIAS_NV 0x8717
3497 #define GL_MAGNITUDE_BIAS_NV 0x8718
3498 #define GL_VIBRANCE_BIAS_NV 0x8719
3499 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3500 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3501 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3502 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3503 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3504 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3505 #endif
3506 
3507 #ifndef GL_NV_texture_shader2
3508 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3509 #endif
3510 
3511 #ifndef GL_NV_vertex_array_range2
3512 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3513 #endif
3514 
3515 #ifndef GL_NV_vertex_program
3516 #define GL_VERTEX_PROGRAM_NV 0x8620
3517 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3518 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3519 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3520 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3521 #define GL_CURRENT_ATTRIB_NV 0x8626
3522 #define GL_PROGRAM_LENGTH_NV 0x8627
3523 #define GL_PROGRAM_STRING_NV 0x8628
3524 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3525 #define GL_IDENTITY_NV 0x862A
3526 #define GL_INVERSE_NV 0x862B
3527 #define GL_TRANSPOSE_NV 0x862C
3528 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3529 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3530 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3531 #define GL_MATRIX0_NV 0x8630
3532 #define GL_MATRIX1_NV 0x8631
3533 #define GL_MATRIX2_NV 0x8632
3534 #define GL_MATRIX3_NV 0x8633
3535 #define GL_MATRIX4_NV 0x8634
3536 #define GL_MATRIX5_NV 0x8635
3537 #define GL_MATRIX6_NV 0x8636
3538 #define GL_MATRIX7_NV 0x8637
3539 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3540 #define GL_CURRENT_MATRIX_NV 0x8641
3541 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3542 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3543 #define GL_PROGRAM_PARAMETER_NV 0x8644
3544 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3545 #define GL_PROGRAM_TARGET_NV 0x8646
3546 #define GL_PROGRAM_RESIDENT_NV 0x8647
3547 #define GL_TRACK_MATRIX_NV 0x8648
3548 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3549 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3550 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3551 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3552 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3553 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3554 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3555 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3556 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3557 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3558 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3559 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3560 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3561 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3562 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3563 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3564 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3565 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3566 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3567 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3568 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3569 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3570 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3571 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3572 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3573 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3574 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3575 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3576 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3577 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3578 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3579 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3580 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3581 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3582 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3583 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3584 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3585 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3586 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3587 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3588 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3589 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3590 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3591 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3592 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3593 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3594 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3595 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3596 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3597 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3598 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3599 #endif
3600 
3601 #ifndef GL_SGIX_texture_coordinate_clamp
3602 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3603 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3604 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3605 #endif
3606 
3607 #ifndef GL_SGIX_scalebias_hint
3608 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3609 #endif
3610 
3611 #ifndef GL_OML_interlace
3612 #define GL_INTERLACE_OML 0x8980
3613 #define GL_INTERLACE_READ_OML 0x8981
3614 #endif
3615 
3616 #ifndef GL_OML_subsample
3617 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3618 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3619 #endif
3620 
3621 #ifndef GL_OML_resample
3622 #define GL_PACK_RESAMPLE_OML 0x8984
3623 #define GL_UNPACK_RESAMPLE_OML 0x8985
3624 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3625 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3626 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3627 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3628 #endif
3629 
3630 #ifndef GL_NV_copy_depth_to_color
3631 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3632 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3633 #endif
3634 
3635 #ifndef GL_ATI_envmap_bumpmap
3636 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3637 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3638 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3639 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3640 #define GL_DUDV_ATI 0x8779
3641 #define GL_DU8DV8_ATI 0x877A
3642 #define GL_BUMP_ENVMAP_ATI 0x877B
3643 #define GL_BUMP_TARGET_ATI 0x877C
3644 #endif
3645 
3646 #ifndef GL_ATI_fragment_shader
3647 #define GL_FRAGMENT_SHADER_ATI 0x8920
3648 #define GL_REG_0_ATI 0x8921
3649 #define GL_REG_1_ATI 0x8922
3650 #define GL_REG_2_ATI 0x8923
3651 #define GL_REG_3_ATI 0x8924
3652 #define GL_REG_4_ATI 0x8925
3653 #define GL_REG_5_ATI 0x8926
3654 #define GL_REG_6_ATI 0x8927
3655 #define GL_REG_7_ATI 0x8928
3656 #define GL_REG_8_ATI 0x8929
3657 #define GL_REG_9_ATI 0x892A
3658 #define GL_REG_10_ATI 0x892B
3659 #define GL_REG_11_ATI 0x892C
3660 #define GL_REG_12_ATI 0x892D
3661 #define GL_REG_13_ATI 0x892E
3662 #define GL_REG_14_ATI 0x892F
3663 #define GL_REG_15_ATI 0x8930
3664 #define GL_REG_16_ATI 0x8931
3665 #define GL_REG_17_ATI 0x8932
3666 #define GL_REG_18_ATI 0x8933
3667 #define GL_REG_19_ATI 0x8934
3668 #define GL_REG_20_ATI 0x8935
3669 #define GL_REG_21_ATI 0x8936
3670 #define GL_REG_22_ATI 0x8937
3671 #define GL_REG_23_ATI 0x8938
3672 #define GL_REG_24_ATI 0x8939
3673 #define GL_REG_25_ATI 0x893A
3674 #define GL_REG_26_ATI 0x893B
3675 #define GL_REG_27_ATI 0x893C
3676 #define GL_REG_28_ATI 0x893D
3677 #define GL_REG_29_ATI 0x893E
3678 #define GL_REG_30_ATI 0x893F
3679 #define GL_REG_31_ATI 0x8940
3680 #define GL_CON_0_ATI 0x8941
3681 #define GL_CON_1_ATI 0x8942
3682 #define GL_CON_2_ATI 0x8943
3683 #define GL_CON_3_ATI 0x8944
3684 #define GL_CON_4_ATI 0x8945
3685 #define GL_CON_5_ATI 0x8946
3686 #define GL_CON_6_ATI 0x8947
3687 #define GL_CON_7_ATI 0x8948
3688 #define GL_CON_8_ATI 0x8949
3689 #define GL_CON_9_ATI 0x894A
3690 #define GL_CON_10_ATI 0x894B
3691 #define GL_CON_11_ATI 0x894C
3692 #define GL_CON_12_ATI 0x894D
3693 #define GL_CON_13_ATI 0x894E
3694 #define GL_CON_14_ATI 0x894F
3695 #define GL_CON_15_ATI 0x8950
3696 #define GL_CON_16_ATI 0x8951
3697 #define GL_CON_17_ATI 0x8952
3698 #define GL_CON_18_ATI 0x8953
3699 #define GL_CON_19_ATI 0x8954
3700 #define GL_CON_20_ATI 0x8955
3701 #define GL_CON_21_ATI 0x8956
3702 #define GL_CON_22_ATI 0x8957
3703 #define GL_CON_23_ATI 0x8958
3704 #define GL_CON_24_ATI 0x8959
3705 #define GL_CON_25_ATI 0x895A
3706 #define GL_CON_26_ATI 0x895B
3707 #define GL_CON_27_ATI 0x895C
3708 #define GL_CON_28_ATI 0x895D
3709 #define GL_CON_29_ATI 0x895E
3710 #define GL_CON_30_ATI 0x895F
3711 #define GL_CON_31_ATI 0x8960
3712 #define GL_MOV_ATI 0x8961
3713 #define GL_ADD_ATI 0x8963
3714 #define GL_MUL_ATI 0x8964
3715 #define GL_SUB_ATI 0x8965
3716 #define GL_DOT3_ATI 0x8966
3717 #define GL_DOT4_ATI 0x8967
3718 #define GL_MAD_ATI 0x8968
3719 #define GL_LERP_ATI 0x8969
3720 #define GL_CND_ATI 0x896A
3721 #define GL_CND0_ATI 0x896B
3722 #define GL_DOT2_ADD_ATI 0x896C
3723 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3724 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3725 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3726 #define GL_NUM_PASSES_ATI 0x8970
3727 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3728 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3729 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3730 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3731 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3732 #define GL_SWIZZLE_STR_ATI 0x8976
3733 #define GL_SWIZZLE_STQ_ATI 0x8977
3734 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3735 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3736 #define GL_SWIZZLE_STRQ_ATI 0x897A
3737 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3738 #define GL_RED_BIT_ATI 0x00000001
3739 #define GL_GREEN_BIT_ATI 0x00000002
3740 #define GL_BLUE_BIT_ATI 0x00000004
3741 #define GL_2X_BIT_ATI 0x00000001
3742 #define GL_4X_BIT_ATI 0x00000002
3743 #define GL_8X_BIT_ATI 0x00000004
3744 #define GL_HALF_BIT_ATI 0x00000008
3745 #define GL_QUARTER_BIT_ATI 0x00000010
3746 #define GL_EIGHTH_BIT_ATI 0x00000020
3747 #define GL_SATURATE_BIT_ATI 0x00000040
3748 #define GL_COMP_BIT_ATI 0x00000002
3749 #define GL_NEGATE_BIT_ATI 0x00000004
3750 #define GL_BIAS_BIT_ATI 0x00000008
3751 #endif
3752 
3753 #ifndef GL_ATI_pn_triangles
3754 #define GL_PN_TRIANGLES_ATI 0x87F0
3755 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3756 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
3757 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
3758 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
3759 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
3760 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
3761 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
3762 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
3763 #endif
3764 
3765 #ifndef GL_ATI_vertex_array_object
3766 #define GL_STATIC_ATI 0x8760
3767 #define GL_DYNAMIC_ATI 0x8761
3768 #define GL_PRESERVE_ATI 0x8762
3769 #define GL_DISCARD_ATI 0x8763
3770 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
3771 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
3772 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
3773 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
3774 #endif
3775 
3776 #ifndef GL_EXT_vertex_shader
3777 #define GL_VERTEX_SHADER_EXT 0x8780
3778 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
3779 #define GL_OP_INDEX_EXT 0x8782
3780 #define GL_OP_NEGATE_EXT 0x8783
3781 #define GL_OP_DOT3_EXT 0x8784
3782 #define GL_OP_DOT4_EXT 0x8785
3783 #define GL_OP_MUL_EXT 0x8786
3784 #define GL_OP_ADD_EXT 0x8787
3785 #define GL_OP_MADD_EXT 0x8788
3786 #define GL_OP_FRAC_EXT 0x8789
3787 #define GL_OP_MAX_EXT 0x878A
3788 #define GL_OP_MIN_EXT 0x878B
3789 #define GL_OP_SET_GE_EXT 0x878C
3790 #define GL_OP_SET_LT_EXT 0x878D
3791 #define GL_OP_CLAMP_EXT 0x878E
3792 #define GL_OP_FLOOR_EXT 0x878F
3793 #define GL_OP_ROUND_EXT 0x8790
3794 #define GL_OP_EXP_BASE_2_EXT 0x8791
3795 #define GL_OP_LOG_BASE_2_EXT 0x8792
3796 #define GL_OP_POWER_EXT 0x8793
3797 #define GL_OP_RECIP_EXT 0x8794
3798 #define GL_OP_RECIP_SQRT_EXT 0x8795
3799 #define GL_OP_SUB_EXT 0x8796
3800 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
3801 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
3802 #define GL_OP_MOV_EXT 0x8799
3803 #define GL_OUTPUT_VERTEX_EXT 0x879A
3804 #define GL_OUTPUT_COLOR0_EXT 0x879B
3805 #define GL_OUTPUT_COLOR1_EXT 0x879C
3806 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
3807 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
3808 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
3809 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
3810 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
3811 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
3812 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
3813 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
3814 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
3815 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
3816 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
3817 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
3818 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
3819 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
3820 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
3821 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
3822 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
3823 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
3824 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
3825 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
3826 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
3827 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
3828 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
3829 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
3830 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
3831 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
3832 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
3833 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
3834 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
3835 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
3836 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
3837 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
3838 #define GL_OUTPUT_FOG_EXT 0x87BD
3839 #define GL_SCALAR_EXT 0x87BE
3840 #define GL_VECTOR_EXT 0x87BF
3841 #define GL_MATRIX_EXT 0x87C0
3842 #define GL_VARIANT_EXT 0x87C1
3843 #define GL_INVARIANT_EXT 0x87C2
3844 #define GL_LOCAL_CONSTANT_EXT 0x87C3
3845 #define GL_LOCAL_EXT 0x87C4
3846 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
3847 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
3848 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
3849 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
3850 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
3851 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
3852 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
3853 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
3854 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
3855 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
3856 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
3857 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
3858 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
3859 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
3860 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
3861 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
3862 #define GL_X_EXT 0x87D5
3863 #define GL_Y_EXT 0x87D6
3864 #define GL_Z_EXT 0x87D7
3865 #define GL_W_EXT 0x87D8
3866 #define GL_NEGATIVE_X_EXT 0x87D9
3867 #define GL_NEGATIVE_Y_EXT 0x87DA
3868 #define GL_NEGATIVE_Z_EXT 0x87DB
3869 #define GL_NEGATIVE_W_EXT 0x87DC
3870 #define GL_ZERO_EXT 0x87DD
3871 #define GL_ONE_EXT 0x87DE
3872 #define GL_NEGATIVE_ONE_EXT 0x87DF
3873 #define GL_NORMALIZED_RANGE_EXT 0x87E0
3874 #define GL_FULL_RANGE_EXT 0x87E1
3875 #define GL_CURRENT_VERTEX_EXT 0x87E2
3876 #define GL_MVP_MATRIX_EXT 0x87E3
3877 #define GL_VARIANT_VALUE_EXT 0x87E4
3878 #define GL_VARIANT_DATATYPE_EXT 0x87E5
3879 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
3880 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
3881 #define GL_VARIANT_ARRAY_EXT 0x87E8
3882 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
3883 #define GL_INVARIANT_VALUE_EXT 0x87EA
3884 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
3885 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
3886 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
3887 #endif
3888 
3889 #ifndef GL_ATI_vertex_streams
3890 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
3891 #define GL_VERTEX_STREAM0_ATI 0x876C
3892 #define GL_VERTEX_STREAM1_ATI 0x876D
3893 #define GL_VERTEX_STREAM2_ATI 0x876E
3894 #define GL_VERTEX_STREAM3_ATI 0x876F
3895 #define GL_VERTEX_STREAM4_ATI 0x8770
3896 #define GL_VERTEX_STREAM5_ATI 0x8771
3897 #define GL_VERTEX_STREAM6_ATI 0x8772
3898 #define GL_VERTEX_STREAM7_ATI 0x8773
3899 #define GL_VERTEX_SOURCE_ATI 0x8774
3900 #endif
3901 
3902 #ifndef GL_ATI_element_array
3903 #define GL_ELEMENT_ARRAY_ATI 0x8768
3904 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
3905 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
3906 #endif
3907 
3908 #ifndef GL_SUN_mesh_array
3909 #define GL_QUAD_MESH_SUN 0x8614
3910 #define GL_TRIANGLE_MESH_SUN 0x8615
3911 #endif
3912 
3913 #ifndef GL_SUN_slice_accum
3914 #define GL_SLICE_ACCUM_SUN 0x85CC
3915 #endif
3916 
3917 #ifndef GL_NV_multisample_filter_hint
3918 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
3919 #endif
3920 
3921 #ifndef GL_NV_depth_clamp
3922 #define GL_DEPTH_CLAMP_NV 0x864F
3923 #endif
3924 
3925 #ifndef GL_NV_occlusion_query
3926 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3927 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3928 #define GL_PIXEL_COUNT_NV 0x8866
3929 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3930 #endif
3931 
3932 #ifndef GL_NV_point_sprite
3933 #define GL_POINT_SPRITE_NV 0x8861
3934 #define GL_COORD_REPLACE_NV 0x8862
3935 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
3936 #endif
3937 
3938 #ifndef GL_NV_texture_shader3
3939 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
3940 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
3941 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
3942 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
3943 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
3944 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
3945 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
3946 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
3947 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
3948 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
3949 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
3950 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
3951 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
3952 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
3953 #define GL_HILO8_NV 0x885E
3954 #define GL_SIGNED_HILO8_NV 0x885F
3955 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
3956 #endif
3957 
3958 #ifndef GL_NV_vertex_program1_1
3959 #endif
3960 
3961 #ifndef GL_EXT_shadow_funcs
3962 #endif
3963 
3964 #ifndef GL_EXT_stencil_two_side
3965 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3966 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3967 #endif
3968 
3969 #ifndef GL_ATI_text_fragment_shader
3970 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
3971 #endif
3972 
3973 #ifndef GL_APPLE_client_storage
3974 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
3975 #endif
3976 
3977 #ifndef GL_APPLE_element_array
3978 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3979 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3980 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3981 #endif
3982 
3983 #ifndef GL_APPLE_fence
3984 #define GL_DRAW_PIXELS_APPLE 0x8A0A
3985 #define GL_FENCE_APPLE 0x8A0B
3986 #endif
3987 
3988 #ifndef GL_APPLE_vertex_array_object
3989 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
3990 #endif
3991 
3992 #ifndef GL_APPLE_vertex_array_range
3993 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
3994 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
3995 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
3996 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
3997 #define GL_STORAGE_CLIENT_APPLE 0x85B4
3998 #define GL_STORAGE_CACHED_APPLE 0x85BE
3999 #define GL_STORAGE_SHARED_APPLE 0x85BF
4000 #endif
4001 
4002 #ifndef GL_APPLE_ycbcr_422
4003 #define GL_YCBCR_422_APPLE 0x85B9
4004 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4005 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4006 #endif
4007 
4008 #ifndef GL_S3_s3tc
4009 #define GL_RGB_S3TC 0x83A0
4010 #define GL_RGB4_S3TC 0x83A1
4011 #define GL_RGBA_S3TC 0x83A2
4012 #define GL_RGBA4_S3TC 0x83A3
4013 #endif
4014 
4015 #ifndef GL_ATI_draw_buffers
4016 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4017 #define GL_DRAW_BUFFER0_ATI 0x8825
4018 #define GL_DRAW_BUFFER1_ATI 0x8826
4019 #define GL_DRAW_BUFFER2_ATI 0x8827
4020 #define GL_DRAW_BUFFER3_ATI 0x8828
4021 #define GL_DRAW_BUFFER4_ATI 0x8829
4022 #define GL_DRAW_BUFFER5_ATI 0x882A
4023 #define GL_DRAW_BUFFER6_ATI 0x882B
4024 #define GL_DRAW_BUFFER7_ATI 0x882C
4025 #define GL_DRAW_BUFFER8_ATI 0x882D
4026 #define GL_DRAW_BUFFER9_ATI 0x882E
4027 #define GL_DRAW_BUFFER10_ATI 0x882F
4028 #define GL_DRAW_BUFFER11_ATI 0x8830
4029 #define GL_DRAW_BUFFER12_ATI 0x8831
4030 #define GL_DRAW_BUFFER13_ATI 0x8832
4031 #define GL_DRAW_BUFFER14_ATI 0x8833
4032 #define GL_DRAW_BUFFER15_ATI 0x8834
4033 #endif
4034 
4035 #ifndef GL_ATI_pixel_format_float
4036 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4037 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4038 #endif
4039 
4040 #ifndef GL_ATI_texture_env_combine3
4041 #define GL_MODULATE_ADD_ATI 0x8744
4042 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4043 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4044 #endif
4045 
4046 #ifndef GL_ATI_texture_float
4047 #define GL_RGBA_FLOAT32_ATI 0x8814
4048 #define GL_RGB_FLOAT32_ATI 0x8815
4049 #define GL_ALPHA_FLOAT32_ATI 0x8816
4050 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4051 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4052 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4053 #define GL_RGBA_FLOAT16_ATI 0x881A
4054 #define GL_RGB_FLOAT16_ATI 0x881B
4055 #define GL_ALPHA_FLOAT16_ATI 0x881C
4056 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4057 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4058 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4059 #endif
4060 
4061 #ifndef GL_NV_float_buffer
4062 #define GL_FLOAT_R_NV 0x8880
4063 #define GL_FLOAT_RG_NV 0x8881
4064 #define GL_FLOAT_RGB_NV 0x8882
4065 #define GL_FLOAT_RGBA_NV 0x8883
4066 #define GL_FLOAT_R16_NV 0x8884
4067 #define GL_FLOAT_R32_NV 0x8885
4068 #define GL_FLOAT_RG16_NV 0x8886
4069 #define GL_FLOAT_RG32_NV 0x8887
4070 #define GL_FLOAT_RGB16_NV 0x8888
4071 #define GL_FLOAT_RGB32_NV 0x8889
4072 #define GL_FLOAT_RGBA16_NV 0x888A
4073 #define GL_FLOAT_RGBA32_NV 0x888B
4074 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4075 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4076 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4077 #endif
4078 
4079 #ifndef GL_NV_fragment_program
4080 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4081 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4082 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4083 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4084 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4085 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4086 #endif
4087 
4088 #ifndef GL_NV_half_float
4089 #define GL_HALF_FLOAT_NV 0x140B
4090 #endif
4091 
4092 #ifndef GL_NV_pixel_data_range
4093 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4094 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4095 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4096 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4097 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4098 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4099 #endif
4100 
4101 #ifndef GL_NV_primitive_restart
4102 #define GL_PRIMITIVE_RESTART_NV 0x8558
4103 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4104 #endif
4105 
4106 #ifndef GL_NV_texture_expand_normal
4107 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4108 #endif
4109 
4110 #ifndef GL_NV_vertex_program2
4111 #endif
4112 
4113 #ifndef GL_ATI_map_object_buffer
4114 #endif
4115 
4116 #ifndef GL_ATI_separate_stencil
4117 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4118 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4119 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4120 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4121 #endif
4122 
4123 #ifndef GL_ATI_vertex_attrib_array_object
4124 #endif
4125 
4126 #ifndef GL_OES_read_format
4127 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4128 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4129 #endif
4130 
4131 #ifndef GL_EXT_depth_bounds_test
4132 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4133 #define GL_DEPTH_BOUNDS_EXT 0x8891
4134 #endif
4135 
4136 #ifndef GL_EXT_texture_mirror_clamp
4137 #define GL_MIRROR_CLAMP_EXT 0x8742
4138 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4139 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4140 #endif
4141 
4142 #ifndef GL_EXT_blend_equation_separate
4143 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4144 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4145 #endif
4146 
4147 #ifndef GL_MESA_pack_invert
4148 #define GL_PACK_INVERT_MESA 0x8758
4149 #endif
4150 
4151 #ifndef GL_MESA_ycbcr_texture
4152 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4153 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4154 #define GL_YCBCR_MESA 0x8757
4155 #endif
4156 
4157 #ifndef GL_EXT_pixel_buffer_object
4158 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4159 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4160 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4161 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4162 #endif
4163 
4164 #ifndef GL_NV_fragment_program_option
4165 #endif
4166 
4167 #ifndef GL_NV_fragment_program2
4168 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4169 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4170 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4171 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4172 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4173 #endif
4174 
4175 #ifndef GL_NV_vertex_program2_option
4176  /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
4177  /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
4178 #endif
4179 
4180 #ifndef GL_NV_vertex_program3
4181  /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
4182 #endif
4183 
4184 #ifndef GL_EXT_framebuffer_object
4185 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4186 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4187 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4188 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4189 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4190 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4191 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4192 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4193 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4194 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4195 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4196 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4197 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4198 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4199 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4200 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4201 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4202 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4203 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4204 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4205 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4206 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4207 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4208 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4209 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4210 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4211 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4212 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4213 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4214 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4215 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4216 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4217 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4218 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4219 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4220 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4221 #define GL_FRAMEBUFFER_EXT 0x8D40
4222 #define GL_RENDERBUFFER_EXT 0x8D41
4223 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4224 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4225 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4226 #define GL_STENCIL_INDEX1_EXT 0x8D46
4227 #define GL_STENCIL_INDEX4_EXT 0x8D47
4228 #define GL_STENCIL_INDEX8_EXT 0x8D48
4229 #define GL_STENCIL_INDEX16_EXT 0x8D49
4230 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4231 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4232 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4233 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4234 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4235 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4236 #endif
4237 
4238 #ifndef GL_GREMEDY_string_marker
4239 #endif
4240 
4241 #ifndef GL_EXT_packed_depth_stencil
4242 #define GL_DEPTH_STENCIL_EXT 0x84F9
4243 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4244 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4245 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4246 #endif
4247 
4248 #ifndef GL_EXT_stencil_clear_tag
4249 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4250 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4251 #endif
4252 
4253 #ifndef GL_EXT_texture_sRGB
4254 #define GL_SRGB_EXT 0x8C40
4255 #define GL_SRGB8_EXT 0x8C41
4256 #define GL_SRGB_ALPHA_EXT 0x8C42
4257 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4258 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4259 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4260 #define GL_SLUMINANCE_EXT 0x8C46
4261 #define GL_SLUMINANCE8_EXT 0x8C47
4262 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4263 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4264 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4265 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4266 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4267 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4268 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4269 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4270 #endif
4271 
4272 #ifndef GL_EXT_framebuffer_blit
4273 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4274 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4275 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4276 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4277 #endif
4278 
4279 #ifndef GL_EXT_framebuffer_multisample
4280 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4281 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4282 #define GL_MAX_SAMPLES_EXT 0x8D57
4283 #endif
4284 
4285 #ifndef GL_MESAX_texture_stack
4286 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4287 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4288 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4289 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4290 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4291 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4292 #endif
4293 
4294 #ifndef GL_EXT_timer_query
4295 #define GL_TIME_ELAPSED_EXT 0x88BF
4296 #endif
4297 
4298 #ifndef GL_EXT_gpu_program_parameters
4299 #endif
4300 
4301 #ifndef GL_APPLE_flush_buffer_range
4302 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4303 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4304 #endif
4305 
4306 #ifndef GL_NV_gpu_program4
4307 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4308 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4309 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4310 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4311 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4312 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4313 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4314 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4315 #endif
4316 
4317 #ifndef GL_NV_geometry_program4
4318 #define GL_LINES_ADJACENCY_EXT 0x000A
4319 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4320 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4321 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4322 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4323 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4324 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4325 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4326 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4327 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4328 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4329 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4330 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4331 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4332 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4333 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4334 #endif
4335 
4336 #ifndef GL_EXT_geometry_shader4
4337 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4338  /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
4339  /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
4340  /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
4341  /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
4342 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4343 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4344 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4345 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4346 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4347 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4348  /* reuse GL_LINES_ADJACENCY_EXT */
4349  /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
4350  /* reuse GL_TRIANGLES_ADJACENCY_EXT */
4351  /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
4352  /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
4353  /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
4354  /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
4355  /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4356  /* reuse GL_PROGRAM_POINT_SIZE_EXT */
4357 #endif
4358 
4359 #ifndef GL_NV_vertex_program4
4360 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4361 #endif
4362 
4363 #ifndef GL_EXT_gpu_shader4
4364 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4365 #define GL_SAMPLER_2D_ARRAY