14 #ifndef CLRenderPoint_H__
15 #define CLRenderPoint_H__
172 virtual RenderPoint*
toSBML(
unsigned int level,
unsigned int version)
const;
CLRenderPoint & operator=(const CLRenderPoint &orig)
void setOffsets(const CLRelAbsVector &x, const CLRelAbsVector &y, const CLRelAbsVector &z=CLRelAbsVector(0.0, 0.0))
void setZ(const CLRelAbsVector &z)
const CLRelAbsVector & z() const
const CLRelAbsVector & getZOffset() const
void setZOffset(const CLRelAbsVector &z)
void setY(const CLRelAbsVector &y)
const CLRelAbsVector & y() const
virtual RenderPoint * toSBML(unsigned int level, unsigned int version) const
void setXOffset(const CLRelAbsVector &x)
const CLRelAbsVector & getXOffset() const
const CLRelAbsVector & getYOffset() const
const CLRelAbsVector & x() const
void setYOffset(const CLRelAbsVector &y)
virtual void addSBMLAttributes(RenderPoint *pPoint) const
void setX(const CLRelAbsVector &x)
bool operator==(const CLRenderPoint &left)